Udemy - Master Digital Product Design UX Research and UI Design 2020-8
    
    File List
    
        
            
                
                    - 17. Aesthetics (Exercises)/3. Typography.mp4  168.3 MB
- 7. Research (Exercises)/2. Logical Fallacies.mp4  151.4 MB
- 14. Testing (Exercises)/3. Usability Testing.mp4  139.2 MB
- 15. Figma (Exercises)/6. Figma Drawing Tools.mp4  126.9 MB
- 19. Balance/6. Design Fluency.mp4  109.4 MB
- 13. Usability/6. Standards.mp4  104.3 MB
- 5. Create Your Process (Exercises)/1. Crit  Feedback.mp4  103.4 MB
- 10. Creativity/2. What is Creativity.mp4  102.1 MB
- 6. Critical Thinking/5. Data Driven Design.mp4  101.6 MB
- 7. Research (Exercises)/7. Paper Prototyping.mp4  99.3 MB
- 17. Aesthetics (Exercises)/7. Visual Language.mp4  94.7 MB
- 17. Aesthetics (Exercises)/4. Colour Scheme.mp4  94.4 MB
- 18. Minimalism/7. Categories.mp4  93.4 MB
- 13. Usability/7. Make It Obvious.mp4  92.2 MB
- 10. Creativity/10. Test.mp4  91.3 MB
- 10. Creativity/6. Having Ideas.mp4  90.0 MB
- 10. Creativity/3. Creative Brain.mp4  89.8 MB
- 19. Balance/5. Postmodernism.mp4  89.4 MB
- 3. Getting Started (Exercises)/4. Job Title.mp4  87.5 MB
- 14. Testing (Exercises)/1. Heuristic Evaluation.mp4  86.7 MB
- 12. Perception/7. How We Remember.mp4  86.2 MB
- 5. Create Your Process (Exercises)/2. Other Processes.mp4  85.6 MB
- 10. Creativity/11. Summary.mp4  85.3 MB
- 2. What is Design/9. One Billion Experiences.mp4  85.1 MB
- 17. Aesthetics (Exercises)/1. Moodboards.mp4  84.2 MB
- 19. Balance/3. Situationism.mp4  82.3 MB
- 13. Usability/3. Usability Testing.mp4  81.9 MB
- 19. Balance/2. Objective Design.mp4  80.1 MB
- 3. Getting Started (Exercises)/2. Input.mp4  78.6 MB
- 19. Balance/8. Raymond Loewy.mp4  78.6 MB
- 1. Introduction/3. Designer Shortage.mp4  78.2 MB
- 10. Creativity/7. Brainstorming.mp4  78.2 MB
- 2. What is Design/2. The First Design.mp4  76.2 MB
- 8. Experience Economy/4. Designers Remorse.mp4  75.1 MB
- 2. What is Design/1. Introduction.mp4  74.9 MB
- 2. What is Design/4. Division of Labour.mp4  74.7 MB
- 6. Critical Thinking/10. Innovation Theatre.mp4  74.3 MB
- 17. Aesthetics (Exercises)/2. Grid System.mp4  74.1 MB
- 8. Experience Economy/8. Don Norman.mp4  73.4 MB
- 6. Critical Thinking/9. Scandinavian Design.mp4  73.2 MB
- 10. Creativity/5. Be Unique.mp4  72.6 MB
- 6. Critical Thinking/6. Everybody Lies.mp4  72.3 MB
- 3. Getting Started (Exercises)/6. Brief.mp4  72.0 MB
- 10. Creativity/8. Post It.mp4  71.2 MB
- 16. Form Follows Function/2. Form Vs Function.mp4  71.1 MB
- 13. Usability/4. Usability Audit.mp4  70.8 MB
- 2. What is Design/10. The Production Line.mp4  70.3 MB
- 6. Critical Thinking/11. Design Thinking.mp4  69.5 MB
- 13. Usability/8. Feedback.mp4  69.0 MB
- 18. Minimalism/5. Affordances.mp4  68.8 MB
- 11. Ideate (Exercises)/6. Information Architecture.mp4  68.5 MB
- 16. Form Follows Function/3. The New Art.mp4  66.8 MB
- 12. Perception/6. How We Focus.mp4  66.7 MB
- 8. Experience Economy/10. Summary.mp4  66.4 MB
- 13. Usability/2. Make Me Think.mp4  66.1 MB
- 4. Design Process/7. Divergence & Convergence.mp4  65.6 MB
- 16. Form Follows Function/4. Form Follows Function.mp4  65.5 MB
- 6. Critical Thinking/2. Birth of Rationalism.mp4  65.4 MB
- 6. Critical Thinking/7. Focus Groups.mp4  65.4 MB
- 16. Form Follows Function/8. Art Into Industry.mp4  65.0 MB
- 10. Creativity/4. Powerpoint Kills.mp4  65.0 MB
- 12. Perception/12. Summary.mp4  64.9 MB
- 12. Perception/3. Perspective Suppressors.mp4  64.5 MB
- 3. Getting Started (Exercises)/5. Support Group.mp4  63.5 MB
- 6. Critical Thinking/3. Post Rational.mp4  62.2 MB
- 14. Testing (Exercises)/2. Usability Audit.mp4  61.8 MB
- 12. Perception/2. Change Your Perspective.mp4  61.4 MB
- 8. Experience Economy/7. Case Study Uber.mp4  61.1 MB
- 1. Introduction/4. Life Coaches in Design.mp4  60.8 MB
- 13. Usability/9. Summary.mp4  59.9 MB
- 13. Usability/5. Mental Models.mp4  59.4 MB
- 12. Perception/9. Hierarchy.mp4  59.3 MB
- 15. Figma (Exercises)/7. Figma Boolean Tools.mp4  59.2 MB
- 12. Perception/8. Visual Channels.mp4  58.4 MB
- 15. Figma (Exercises)/5. Figma Fill & Stroke.mp4  58.1 MB
- 6. Critical Thinking/4. Critical Thinking.mp4  57.2 MB
- 12. Perception/11. Gestalt Psychology.mp4  56.6 MB
- 7. Research (Exercises)/6. Competitive Analysis.mp4  55.8 MB
- 2. What is Design/11. Summary.mp4  54.6 MB
- 8. Experience Economy/5. What's Easy.mp4  54.3 MB
- 19. Balance/7. Frictionless Design.mp4  53.9 MB
- 8. Experience Economy/6. Perception.mp4  53.4 MB
- 10. Creativity/9. Play.mp4  53.1 MB
- 15. Figma (Exercises)/10. Figma Grids & Constraints.mp4  52.9 MB
- 18. Minimalism/3. Less But Better.mp4  52.2 MB
- 2. What is Design/6. Job Titles.mp4  50.7 MB
- 6. Critical Thinking/8. Eating Dogfood.mp4  50.5 MB
- 13. Usability/1. Introduction.mp4  50.4 MB
- 4. Design Process/3. First UI Designer.mp4  50.3 MB
- 4. Design Process/5. Process Problems.mp4  50.2 MB
- 2. What is Design/3. Thonets chair.mp4  49.7 MB
- 1. Introduction/5. Make it Pretty.mp4  49.6 MB
- 12. Perception/4. How We See.mp4  49.2 MB
- 6. Critical Thinking/12. Summary.mp4  49.1 MB
- 16. Form Follows Function/6. Power of Form.mp4  48.7 MB
- 8. Experience Economy/2. Experience Economy.mp4  48.1 MB
- 8. Experience Economy/9. Creativity.mp4  47.9 MB
- 1. Introduction/2. Introduction.mp4  47.7 MB
- 2. What is Design/5. When To Use Design.mp4  47.6 MB
- 16. Form Follows Function/5. Flat Vs Skeuomorphic.mp4  47.0 MB
- 16. Form Follows Function/9. Summary.mp4  47.0 MB
- 1. Introduction/7. Summary.mp4  46.5 MB
- 15. Figma (Exercises)/13. Figma Components.mp4  45.9 MB
- 19. Balance/10. Break The Grid.mp4  45.6 MB
- 12. Perception/1. Introduction.mp4  45.6 MB
- 9. Analyse (Exercises)/4. Storyboarding.mp4  44.7 MB
- 8. Experience Economy/1. Introduction.mp4  44.4 MB
- 16. Form Follows Function/7. Ugly Aesthetic.mp4  44.4 MB
- 18. Minimalism/6. Single Function.mp4  44.3 MB
- 1. Introduction/1. How To Use This Course.mp4  43.9 MB
- 19. Balance/4. Death of The Author.mp4  43.6 MB
- 18. Minimalism/1. Introduction.mp4  42.9 MB
- 18. Minimalism/10. Summary.mp4  42.7 MB
- 2. What is Design/7. Arrogant Design.mp4  42.1 MB
- 18. Minimalism/4. Removing Things.mp4  40.8 MB
- 4. Design Process/6. Process Problems 2.mp4  40.5 MB
- 8. Experience Economy/3. Case Study Tinder.mp4  40.0 MB
- 18. Minimalism/2. Minimalism.mp4  39.7 MB
- 6. Critical Thinking/1. Introduction.mp4  39.7 MB
- 9. Analyse (Exercises)/2. Persona.mp4  39.5 MB
- 4. Design Process/4. Design Process.mp4  39.4 MB
- 10. Creativity/1. Introduction.mp4  38.8 MB
- 2. What is Design/8. Wrong Rules!.mp4  36.9 MB
- 11. Ideate (Exercises)/2. Creativity Exercises.mp4  36.5 MB
- 11. Ideate (Exercises)/7. Wireframe.mp4  36.1 MB
- 18. Minimalism/8. Case Study Booking.com.mp4  36.1 MB
- 4. Design Process/8. Summary.mp4  35.8 MB
- 19. Balance/11. Summary.mp4  35.0 MB
- 15. Figma (Exercises)/2. Figma Getting Started.mp4  34.6 MB
- 1. Introduction/6. Copy Inspiration.mp4  34.2 MB
- 12. Perception/5. Colour Perception.mp4  34.2 MB
- 16. Form Follows Function/1. Introduction.mp4  34.0 MB
- 17. Aesthetics (Exercises)/6. Design System.mp4  33.2 MB
- 12. Perception/10. Pre Attentive Visual Channels.mp4  33.1 MB
- 14. Testing (Exercises)/4. Click Testing.mp4  30.9 MB
- 4. Design Process/1. Introduction.mp4  30.9 MB
- 15. Figma (Exercises)/12. Figma Styles.mp4  29.2 MB
- 15. Figma (Exercises)/11. Figma Effects.mp4  29.0 MB
- 19. Balance/1. Introduction.mp4  28.7 MB
- 5. Create Your Process (Exercises)/3. Document Design Process.mp4  28.1 MB
- 3. Getting Started (Exercises)/3. Research Values.mp4  27.4 MB
- 19. Balance/12. Thank You.mp4  27.4 MB
- 9. Analyse (Exercises)/3. Journey Map.mp4  27.3 MB
- 15. Figma (Exercises)/15. Figma Prototyping.mp4  25.4 MB
- 15. Figma (Exercises)/8. Figma Text.mp4  24.6 MB
- 19. Balance/9. Chaos & Conformity.mp4  23.9 MB
- 15. Figma (Exercises)/18. Figma Exporting.mp4  23.7 MB
- 4. Design Process/2. No Process.mp4  23.6 MB
- 18. Minimalism/9. Helvetica.mp4  22.6 MB
- 7. Research (Exercises)/1. Test Assumptions.mp4  22.3 MB
- 15. Figma (Exercises)/1. Introduction.mp4  20.9 MB
- 15. Figma (Exercises)/14. Figma Plugins.mp4  20.5 MB
- 15. Figma (Exercises)/19. Summary.mp4  20.1 MB
- 11. Ideate (Exercises)/4. Feature Matrix.mp4  19.9 MB
- 7. Research (Exercises)/3.1 critical-thinking--user-interview.pdf  19.1 MB
- 7. Research (Exercises)/6.1 critical-thining-competative-analysis.pdf  19.1 MB
- 3. Getting Started (Exercises)/3.2 what-is-desigh--your-values.pdf  19.1 MB
- 9. Analyse (Exercises)/2.2 experience-persona.pdf  19.1 MB
- 9. Analyse (Exercises)/3.2 experience--journey-map.pdf  19.1 MB
- 11. Ideate (Exercises)/1.2 creativity--how-might-we.pdf  19.1 MB
- 11. Ideate (Exercises)/3.2 creativity--test-assumptions.pdf  19.1 MB
- 3. Getting Started (Exercises)/3.3 what-is-desigh--their-values.pdf  19.1 MB
- 5. Create Your Process (Exercises)/3.2 design-process--process-plan.pdf  19.1 MB
- 7. Research (Exercises)/1.2 critical-thinking--test-assumptions.pdf  19.1 MB
- 7. Research (Exercises)/4.2 critical-thinking--user-interview.pdf  19.1 MB
- 9. Analyse (Exercises)/1.1 experiene--empathy-map.pdf  19.1 MB
- 11. Ideate (Exercises)/4.2 creativity--feature-matrix.pdf  19.1 MB
- 3. Getting Started (Exercises)/1.2 introduction-good-design.pdf  19.1 MB
- 3. Getting Started (Exercises)/4.1 what-is-deigh--jobs.pdf  19.1 MB
- 9. Analyse (Exercises)/1. Empathy Map.mp4  19.1 MB
- 11. Ideate (Exercises)/1. Frame The Problem.mp4  18.6 MB
- 7. Research (Exercises)/5. Surveys.mp4  18.5 MB
- 15. Figma (Exercises)/9. Figma Groups & Layers.mp4  18.4 MB
- 11. Ideate (Exercises)/3. Test Assumptions.mp4  18.2 MB
- 7. Research (Exercises)/4. Another User Interview.mp4  18.1 MB
- 17. Aesthetics (Exercises)/5. Adding Depth.mp4  17.6 MB
- 14. Testing (Exercises)/2.3 usability--audit.pdf  17.6 MB
- 7. Research (Exercises)/3. User Interview.mp4  17.4 MB
- 15. Figma (Exercises)/16. Figma Version Control.mp4  17.1 MB
- 15. Figma (Exercises)/4. Figma Shapes.mp4  16.7 MB
- 11. Ideate (Exercises)/5. Red Routes.mp4  14.9 MB
- 15. Figma (Exercises)/17. Figma Feedback.mp4  14.4 MB
- 3. Getting Started (Exercises)/1. Good Designers.mp4  14.2 MB
- 15. Figma (Exercises)/3. Figma Frames.mp4  14.1 MB
- 11. Ideate (Exercises)/2.2 creativity--100-things.pdf  4.4 MB
- 14. Testing (Exercises)/1.3 usability--heuristic.pdf  2.7 MB
- 3. Getting Started (Exercises)/2.1 Design Blog List.doc  2.0 MB
- 3. Getting Started (Exercises)/6.2 what-is-deigh--design-brief.pdf  1.6 MB
- 11. Ideate (Exercises)/7.1 creativity--4to1.pdf  1.6 MB
- 11. Ideate (Exercises)/5.1 creativity--red-routes.pdf  1.5 MB
- 9. Analyse (Exercises)/4.1 experience--storyboard.pdf  1.2 MB
- 3. Getting Started (Exercises)/4.3 what-is-deigh--jobs.fig.zip  322.5 KB
- 8. Experience Economy/2. Experience Economy.jpeg  306.7 KB
- 14. Testing (Exercises)/2.2 Heuristic Evaluation Checklist.pdf  172.5 KB
- README.txt  2.2 KB
- 2. What is Design/2.3 The Book of Knowledge of Ingenious Mechanical Devices.html  295 bytes
- 16. Form Follows Function/3.1 Wild about William Morris young designers take inspiration from Arts and Crafts master.html  227 bytes
- 10. Creativity/7.1 When Does The Creativity Happen Design, Agile and the Studio Model.html  195 bytes
- 16. Form Follows Function/7.1 Web Designers Are Making Sites Intentionally Ugly and Unusable.html  195 bytes
- 6. Critical Thinking/6.3 Everybody lies how Google search reveals our darkest secrets.html  186 bytes
- 5. Create Your Process (Exercises)/2.4 An Introduction to Design Thinking PROCESS GUIDE.html  180 bytes
- 6. Critical Thinking/3.2 Post Hoc Rationalisation – Reasoning Our Intuition and Changing Our Minds.html  180 bytes
- 19. Balance/3.1 The Playful City From the 1960s Strive for Spontaneity to Today’s Space of Entertainment.html  180 bytes
- 16. Form Follows Function/3.2 How the Great Exhibition of 1851 still influences science today.html  177 bytes
- 2. What is Design/4.1 The digital age could spell a workplace revolution – for better or worse.html  175 bytes
- 6. Critical Thinking/4.2 Decision-Making Biases Why Terrible Designs Seem Like a Good Idea at the Time.html  174 bytes
- 10. Creativity/7.2 The Right Way to Do Collaborative Design How to Avoid Designing by Committee.html  174 bytes
- 2. What is Design/6.1 The Constant Evolution of Product Design and How Semantics Stole My Job….html  172 bytes
- 6. Critical Thinking/3.1 Decisions are largely emotional, not logical.html  172 bytes
- 4. Design Process/4.1 What is the framework for innovation Design Council's evolved Double Diamond.html  171 bytes
- 1. Introduction/3.2 Falling A-level numbers could create a critical shortage of designers.html  169 bytes
- 6. Critical Thinking/11.1 Design is not a monster you ‘unleash’ to fix the world.html  169 bytes
- 16. Form Follows Function/6.4 Predicting users' first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness.html  169 bytes
- 6. Critical Thinking/2.3 Plato Would Have Laughed at Our Era's Faith In Rationalism.html  168 bytes
- 6. Critical Thinking/5.3 Weapons of Math Destruction Cathy O'Neil adds up the damage of algorithms.html  166 bytes
- 6. Critical Thinking/9.2 Philosophy v science which can answer the big questions of life.html  165 bytes
- 16. Form Follows Function/7.2 Why are some of the ugliest sites on the Web also the most popular.html  165 bytes
- 16. Form Follows Function/8.1 Why is Bauhaus such a big deal in design.html  163 bytes
- 6. Critical Thinking/10.1 Fintech innovation labs as “innovation theatre”.html  162 bytes
- 6. Critical Thinking/11.2 What makes a knowledgeable, talented, and skilled designer.html  161 bytes
- 8. Experience Economy/2.1 Concorde The Real Reason Why the Supersonic Passenger Jet Failed.html  160 bytes
- 8. Experience Economy/4.1 Bill Gates and Steve Jobs raised their kids tech-free — and it should've been a red flag.html  160 bytes
- 4. Design Process/7.2 Most meetings do not lead to concrete actions, says academic.html  158 bytes
- 18. Minimalism/2.2 Is Less Really More The Truth Of Functional Minimalism In Web Design.html  156 bytes
- 19. Balance/6.1 How Cognitive Fluency Affects Decision Making.html  156 bytes
- 1. Introduction/3.1 There’s a design talent shortage – here’s how to capitalize on it.html  155 bytes
- 12. Perception/8.1 The Mackinlay ranking of perceptual task.html  152 bytes
- 18. Minimalism/2.1 Minimalism Not as straightforward as it seems.html  151 bytes
- 1. Introduction/5.3 The Problem With Flat Design, According To A UX Expert.html  150 bytes
- 2. What is Design/3.3 Interiors Hooked on classics.html  150 bytes
- 8. Experience Economy/2.2 How Boeing Put the Dream in Dreamliner.html  150 bytes
- 16. Form Follows Function/4.2 Louis H. Sullivan.html  150 bytes
- 2. What is Design/3.2 Quick Vid on the History of Thonet's Chair No. 14.html  149 bytes
- 6. Critical Thinking/10.2 Why Companies Do “Innovation Theater” Instead of Actual Innovation.html  149 bytes
- 7. Research (Exercises)/6.2 competative-analysis.fig.html  149 bytes
- 11. Ideate (Exercises)/6.2 information--architecture.fig.html  149 bytes
- 14. Testing (Exercises)/3.2 A Fundamental Mind Shift For Usability Testing.html  148 bytes
- 6. Critical Thinking/7.1 Talk is cheap the myth of the focus group.html  147 bytes
- 7. Research (Exercises)/1.1 test-assumptions.fig.html  147 bytes
- 5. Create Your Process (Exercises)/1.3 9 Rules For Running A Productive Design Critique.html  145 bytes
- 7. Research (Exercises)/3.2 user-interview.fig.html  145 bytes
- 7. Research (Exercises)/4.1 user-interview.fig.html  145 bytes
- 17. Aesthetics (Exercises)/2.1 Inspired Design Decisions Pressing Matters.html  145 bytes
- 19. Balance/5.1 How to Incorporate Postmodern Design into Your New Mobile App.html  145 bytes
- 12. Perception/2.1 What if I told you that you don't know how to think.html  144 bytes
- 1. Introduction/4.2 If Your Goal Is Success, Don’t Consult These Gurus.html  140 bytes
- 3. Getting Started (Exercises)/3.4 their-values.fig.html  140 bytes
- 5. Create Your Process (Exercises)/3.1 process-plan.fig.html  140 bytes
- 6. Critical Thinking/7.2 Why Focus Groups Don’t Work and Cost Millions.html  140 bytes
- 11. Ideate (Exercises)/3.1 test-assumptions.fig.html  140 bytes
- 2. What is Design/5.1 Design can't solve all our problems, so stop pretending it can.html  139 bytes
- 3. Getting Started (Exercises)/6.1 design-brief.fig.html  139 bytes
- 6. Critical Thinking/6.2 First Rule of Usability Don't Listen to Users.html  139 bytes
- 3. Getting Started (Exercises)/3.1 your-values.fig.html  138 bytes
- 11. Ideate (Exercises)/4.1 feature-matrix.fig.html  138 bytes
- 6. Critical Thinking/2.2 Why Don't Rationalists Win.html  137 bytes
- 13. Usability/2.1 A Cognitive Model Fleshes out Kahneman’s Fast and Slow Systems.html  137 bytes
- 7. Research (Exercises)/2.2 Logical Fallacies In Design Critiques.html  136 bytes
- 19. Balance/4.1 In theory The Death of the Author.html  136 bytes
- 19. Balance/10.3 How to Effectively Break Out of the Grid.html  136 bytes
- 9. Analyse (Exercises)/3.1 journey-map.fig.html  135 bytes
- 11. Ideate (Exercises)/1.1 how-might-we.fig.html  135 bytes
- 16. Form Follows Function/5.1 Flat UI Elements Attract Less Attention and Cause Uncertainty.html  135 bytes
- 9. Analyse (Exercises)/1.2 empathy-map.fig.html  134 bytes
- 9. Analyse (Exercises)/4.2 storyboard.fig.html  134 bytes
- 11. Ideate (Exercises)/5.2 red-routes.fig.html  134 bytes
- 2. What is Design/8.1 A comprehensive list of UX clichés.html  132 bytes
- 5. Create Your Process (Exercises)/1.4 10 Classic UX Design Fails That Teach Us How Not To Do UX.html  132 bytes
- 14. Testing (Exercises)/1.2 usability--heuristic.fig.html  132 bytes
- 16. Form Follows Function/6.3 When and how aesthetics influences financial decisions.html  132 bytes
- 3. Getting Started (Exercises)/4.2 jobs.fig.html  131 bytes
- 2. What is Design/2.2 How China’s First Emperor Pioneered Design Thinking and Revolutionized the Branding of Legacy.html  130 bytes
- 4. Design Process/3.1 How the Dumb Design of a WWII Plane Led to the Macintosh.html  130 bytes
- 9. Analyse (Exercises)/2.1 persona.fig.html  130 bytes
- 17. Aesthetics (Exercises)/6.1 design-system.fig.html  130 bytes
- 7. Research (Exercises)/7.1 Design, Democracy and Participation Exploring the Scandinavian Participatory Design Tradition.html  129 bytes
- 17. Aesthetics (Exercises)/2.2 golden-ratio.fig.html  129 bytes
- 10. Creativity/5.1 Websites Need to be Predictable, Not Boring.html  128 bytes
- 14. Testing (Exercises)/2.1 usability--audit.fig.html  128 bytes
- 16. Form Follows Function/2.1 Art vs Design – A Timeless Debate.html  126 bytes
- 2. What is Design/2.1 3 Brothers From Baghdad and Their Remarkable 9th-Century Book of Inventions.html  124 bytes
- 4. Design Process/3.2 Boeing report highlights human factors no company should ignore.html  124 bytes
- 5. Create Your Process (Exercises)/1.2 How To Run a Design Critique.html  124 bytes
- 11. Ideate (Exercises)/6.1 Site Flow.html  124 bytes
- 6. Critical Thinking/9.1 UTOPIA Participatory Design from Scandinavia to the World.html  123 bytes
- 12. Perception/8.2 The Visualization Alphabet Marks and Channels.html  123 bytes
- 12. Perception/10.2 Visual Perception.html  123 bytes
- 16. Form Follows Function/2.2 The Value of Good Design.html  123 bytes
- 16. Form Follows Function/6.1 Emotion & Design Attractive things work better.html  122 bytes
- 2. What is Design/3.1 Dictionary Definition.html  121 bytes
- 2. What is Design/9.1 Alan Cooper on Working Backwards for Better Product Design.html  121 bytes
- 2. What is Design/10.1 The Definition of User Experience (UX).html  121 bytes
- 6. Critical Thinking/8.2 The Ultimate Dogfooding Story.html  121 bytes
- 16. Form Follows Function/6.2 The Aesthetic-Usability Effect.html  121 bytes
- 1. Introduction/6.2 The dribbblisation of design.html  120 bytes
- 5. Create Your Process (Exercises)/2.5 Know Your Customers’ “Jobs to Be Done”.html  120 bytes
- 1. Introduction/6.1 Homage vs. Design Plagiarism.html  119 bytes
- 13. Usability/4.1 10 Usability Heuristics for User Interface Design.html  119 bytes
- 14. Testing (Exercises)/1.1 10 Usability Heuristics for User Interface Design.html  119 bytes
- 16. Form Follows Function/4.1 The Demise of 'Form Follows Function'.html  119 bytes
- 11. Ideate (Exercises)/2.1 Ice Breakers.html  118 bytes
- 16. Form Follows Function/5.2 Skeuomorphic Design Don' t Apply It Blindly.html  116 bytes
- 4. Design Process/7.1 Disney’s Creative Strategy The Dreamer, The Realist and The Critic.html  115 bytes
- 10. Creativity/3.1 Default and Executive Network Coupling Supports Creative Idea Production.html  114 bytes
- 10. Creativity/3.2 Default Mode and Executive Networks Areas Association with the Serial Order in Divergent Thinking.html  114 bytes
- 19. Balance/10.1 When And How To Break A Grid Layout.html  114 bytes
- 12. Perception/4.1 Stevens's power law.html  112 bytes
- 3. Getting Started (Exercises)/1.1 good-design.fig.html  111 bytes
- 5. Create Your Process (Exercises)/1.1 Design Critiques Encourage a Positive Culture to Improve Products.html  111 bytes
- 10. Creativity/5.3 Web design is now completely boring.html  110 bytes
- 6. Critical Thinking/4.1 The most undervalued skill Lateral thinking.html  109 bytes
- 6. Critical Thinking/6.1 Why so much “science” used in design is bs.html  109 bytes
- 6. Critical Thinking/7.3 Real Leaders Don’t Do Focus Groups.html  109 bytes
- 1. Introduction/5.2 Flat Design Its Origins, Its Problems, and Why Flat 2.0 Is Better for Users.html  106 bytes
- 13. Usability/3.1 Fast Path to a Great UX – Increased Exposure Hours.html  106 bytes
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- 1. Introduction/4.3 ux myths.html  81 bytes
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