CGCookie - CORE Fundamentals - 9 Essential Courses for Blender 4.2 (2024)
File List
- Stage 2 - Digital Sculpting/Digital-Sculpting-CourseFiles-01.zip 458.6 MB
- Stage 5 - Texturing/Texturing-CourseFiles-01.zip 397.5 MB
- Stage 3 - Lighting/Lighting-CourseFiles-01.zip 381.1 MB
- Stage 4 - Materials and Shading/Materials-and-Shading-CourseFiles-01.zip 325.4 MB
- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L03_FluidSimulation-FinalProject.mp4 259.1 MB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L08_The SecrettoSuccesfulLighting.mp4 233.6 MB
- Stage 8 - Physics/Chapter 02 - Soft Body Physics/PHYSICS_C02L02_SoftBodyPhysicsFinalProject.mp4 232.9 MB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/17 Modeling A Hard Drive.mp4 223.1 MB
- Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L04_shark-sculpting-4 - Face Finalization.mp4 211.4 MB
- Stage 9 - Compositing/Compositing-CourseFiles-01.zip 194.8 MB
- Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L05_shark-sculpting-5 - Final Touches.mp4 194.2 MB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L07_masking-visibility.mp4 192.3 MB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L05_rig-a-crane-arm.mp4 185.4 MB
- Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L07_DynamicPaint-FinalProject.mp4 183.2 MB
- Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L03_shark-sculpting-3 - Face Refinement.mp4 181.9 MB
- Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L04_BlendModesColorMath.mp4 180.5 MB
- Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L02_remesh.mp4 168.5 MB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L28_UVUnwrappingTheBinoculars.mp4 166.3 MB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L10_ForceFields-FinalProject-V2.mp4 163.4 MB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L05_sculpt-brushes-3 - Yellow.mp4 160.9 MB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L06_rigging-the-wrangler-part-01.mp4 160.1 MB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/03 Modeling A Scifi Crate.mp4 159.7 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L15_RigidBodyConstraintsFinalProject.mp4 157.1 MB
- Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L02_shark-sculpting-2 - Beginning the Face.mp4 147.4 MB
- Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L01_shark-sculpting-1 - Blocking Out Primary Shapes.mp4 140.6 MB
- Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L04_Layering2dElements.mp4 139.9 MB
- Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L01_multires.mp4 133.3 MB
- Stage 8 - Physics/Physics-CourseFiles-01.zip 133.1 MB
- Stage 8 - Physics/Chapter 03 - Cloth Physics/PHYSICS_C03L03_ClothPhysicsFinalProject.mp4 129.1 MB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/12 The Boolean Modifier.mp4 126.7 MB
- Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L02_EEVEENext.mp4 126.7 MB
- Stage 4 - Materials and Shading/Chapter 03 - A Few Words About Eevee NEXT/SHADING_C03_L16_Raytracing.mp4 122.7 MB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L04_ForceFields-Types-Wind.mp4 119.1 MB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L07_rigging-the-wrangler-part-02.mp4 118.5 MB
- Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L03_The7TypesofLight.mp4 112.4 MB
- Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L03_dynamic-topology.mp4 110.2 MB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/10 The 3 Ways To Bevel.mp4 110.1 MB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L31_TexturePaintingALowPolyBinoculars_part3.mp4 109.4 MB
- Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L06_NormalsAndNormalMaps.mp4 108.9 MB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L30_TexturePaintingALowPolyBinoculars_part2.mp4 108.5 MB
- Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L06_ParticleSystems-FinalProject.mp4 105.4 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L06_RigidBodyFinalProject.mp4 104.5 MB
- Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L11_UnwrappingPlacingSeams.mp4 103.8 MB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L04_rig-a-gun-turret.mp4 102.8 MB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L29_TexturePaintingALowPolyBinoculars_part1.mp4 102.8 MB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/06 Important Topology Tools 2.mp4 99.4 MB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L03_LightingUsingHDRIs.mp4 97.2 MB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/26 Modeling A Logo Pt 3.mp4 92.6 MB
- Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L22_OtherCoolExamples.mp4 88.6 MB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L03_bones-bones-bones.mp4 88.2 MB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/24 Modeling A Logo Pt 1.mp4 88.0 MB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L02_ExposureAndColorManagement.mp4 86.5 MB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L03_UsingColor.mp4 86.3 MB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/04 Selection Tools.mp4 86.1 MB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/20 The Importance Of Loops And Poles.mp4 86.0 MB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L03-bendy-stretchy-rig.mp4 84.2 MB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/07 Modeling A Soccer Ball.mp4 83.3 MB
- Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L05_ParticleSystems-BoidsPart2.mp4 83.2 MB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/21 All Quad Meshes.mp4 83.0 MB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L09_brush-textures.mp4 82.4 MB
- Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L20_IntroToProceduralTexturing.mp4 81.7 MB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/02 Modeling A Snowman.mp4 81.0 MB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L05_HighandLowKeyLighting.mp4 80.1 MB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/25 Modeling A Logo Pt 2.mp4 78.3 MB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L05_VolumetricLighting.mp4 78.3 MB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L06_bone-tools.mp4 78.2 MB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/08 Defining Good Topology.mp4 78.0 MB
- Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L04_WhatIfYourPCcantRun4.2.mp4 77.0 MB
- Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L05_Greenscreens.mp4 76.7 MB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L08-armature-modifier-the-long-way.mp4 75.9 MB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L08_ShapingLightwithNodes.mp4 74.8 MB
- Stage 1 - Mesh Modeling/Chapter 04 - Final Exercise/28 Final Exercise.mp4 73.4 MB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L07_PortraitLighting.mp4 73.1 MB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L03_sculpt-brushes-1 - Blue.mp4 73.0 MB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/18 Working With Subdivision Surfaces.mp4 72.7 MB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L02_sculpt-mode-settings.mp4 69.8 MB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L04_sculpt-brushes-2 - Red.mp4 69.7 MB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L07_weight-painting-overview.mp4 69.3 MB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L09_ReducingNoiseAndSpeedingUpYourRenders.mp4 67.8 MB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L08_weight-painting-tools.mp4 67.7 MB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L01_ForceFields-Settings.mp4 67.6 MB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L06_sculpt-brushes-4 - Utility.mp4 66.5 MB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L04_drivers-and-custom-properties.mp4 65.8 MB
- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L07_FluidSmokeFire-FinalProject.mp4 65.1 MB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/05 Important Topology Tools 1.mp4 64.1 MB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L07-connecting-the-armature-overview.mp4 63.9 MB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L05_custom-bone-shapes-explained.mp4 62.4 MB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/14 Working With Curves.mp4 62.4 MB
- Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L01_IntroToTexturesAndTexturesCoordinates.mp4 61.7 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L13_PrincipledShaders.mp4 60.8 MB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/13 Simple Deform And Lattice.mp4 60.6 MB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L06_bone-widgets-the-easy-way.mp4 59.6 MB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L06_ShadowCaustics.mp4 59.0 MB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L08_posing-sculptures.mp4 59.0 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L05_SceneProperties.mp4 58.6 MB
- Stage 1 - Mesh Modeling/Mesh-Modeling-CourseFiles-01.zip 58.6 MB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L01_WhyYouNeedGoodLighting.mp4 58.1 MB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/09 Custom Normals And Shading.mp4 57.9 MB
- Stage 9 - Compositing/Chapter 03 - Common Post Effects/COMPOSITING_CH03L02_DepthOfField.mp4 57.7 MB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L02_anatomy-of-an-armature.mp4 56.7 MB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L02_WhereverThereisLightThereisalsoShadow.mp4 56.4 MB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L06_AmbientandSilhouetteLighting.mp4 56.4 MB
- Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L03_VideoSequencEditor.mp4 56.2 MB
- Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L02_OtherWaysToCreateMattes.mp4 55.9 MB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L11_painting-locking-tiling-matcaps.mp4 55.6 MB
- Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L23_PreppingAModelForTexPainting.mp4 55.1 MB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L04_ThreePointLighting.mp4 54.8 MB
- Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L04_ParticleSystems-BoidsPart1.mp4 54.8 MB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/15 Working With N-Gons And Tris.mp4 54.6 MB
- Stage 6 - Animation/Chapter 04 - Objects and Armatures/CORE-ANIM_C04L02_Graph Editor and Interpolation.mp4 54.4 MB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/01 The Main Concepts Of Modeling.mp4 54.4 MB
- Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L02_TheSocketColorMeanings.mp4 54.0 MB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L08_ForceFields-RigidBodies.mp4 53.8 MB
- Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L03_ParticleSystems-Instancing+Obstacles.mp4 53.6 MB
- Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L02_WhatIsLightin3D.mp4 53.5 MB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/16 Disconnected Details.mp4 53.4 MB
- Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L20_RenderingGlassUnderstandingDispersionAndCaustics.mp4 53.3 MB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/22 All Quad Junctions.mp4 53.0 MB
- Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L13_BasicUvProjectionFollowActiveQuads.mp4 52.9 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L08-ik-constraint.mp4 52.6 MB
- Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L01_HowLightisCalculatedinEEVEE.mp4 51.5 MB
- Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L25_BrushesSystem.mp4 48.1 MB
- Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L15_MultipleUVsAnimatingUVs.mp4 47.8 MB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L07_LightGroups.mp4 47.2 MB
- Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L03_TheColorNodes.mp4 46.9 MB
- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L01_FluidSimulation-DomainFlowBake.mp4 46.7 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L03_SurfaceResponse.mp4 46.0 MB
- Stage 9 - Compositing/Chapter 01 - Pre-Render Organization/COMPOSITING_CH01L01_ViewLayers.mp4 45.6 MB
- Stage 8 - Physics/Chapter 02 - Soft Body Physics/PHYSICS_C02L01_SoftBodyPhysics.mp4 45.2 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L11_RigidBodyConstraints-Piston.mp4 44.9 MB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L04_LightAndShadowLinking.mp4 44.7 MB
- Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L09_ManagingTextureData.mp4 44.0 MB
- Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L03_PreparingFootage.mp4 43.8 MB
- Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L24_TexturePaintMode.mp4 43.8 MB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/19 Modeling A Coffee Cup.mp4 43.5 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L02-copy-location-rotation-and-transforms.mp4 43.4 MB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L01_HowLightisCalculatedinCycles.mp4 42.5 MB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L02_naming-conventions-and-symmetry.mp4 41.9 MB
- Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L16_IntroToPBR.mp4 41.6 MB
- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L02_FluidSimulation-Obstacles+Settings.mp4 40.6 MB
- Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L01_Gizmos and Manipulators.mp4 40.4 MB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L01_sculpt-mode-overview.mp4 39.9 MB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L02_IK-setup-practice.mp4 39.5 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L01_understanding-constraints.mp4 38.9 MB
- Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L21_ProceduralDustAndDirt.mp4 38.8 MB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L32_FinishingTheBinocularsWithProceduralTextures.mp4 38.7 MB
- Stage 9 - Compositing/Chapter 03 - Common Post Effects/COMPOSITING_CH03L03_OtherPostFX.mp4 37.9 MB
- Stage 9 - Compositing/Chapter 00 - Introduction/COMPOSITING_CH00L01_Introduction.mp4 37.7 MB
- Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L05_ColorManagingTextures.mp4 37.3 MB
- Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L06_DynamicPaint-Rain.mp4 37.1 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L06-clamp-to-and-follow-path.mp4 36.5 MB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L03_understanding-space.mp4 36.2 MB
- Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L26_TexturingToolsMaskingSymmetry.mp4 35.9 MB
- Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L01_TheRightVersionOfBlender.mp4 35.8 MB
- Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L04_DynamicPaint-Type-Paint.mp4 35.5 MB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L33_BasicsOfBakingTheTextures.mp4 35.2 MB
- Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L05_Tips+Tricks-CellFracture.mp4 35.0 MB
- Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L02_Dopesheet Overview.mp4 34.7 MB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07B02_IntroToChannelPacking.mp4 34.1 MB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L10_stroke-methods.mp4 34.1 MB
- Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L04_LightingInCyclesvs.EEVEE.mp4 33.9 MB
- Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L05_DynamicPaint-Type-Weight.mp4 32.3 MB
- Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L03_KeyframesAndChannels.mp4 32.3 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L02_PassiveActiveCollisions.mp4 32.0 MB
- Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L07_AdaptiveSubdivTrueDisplacement.mp4 31.9 MB
- Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L08_WhatFileForSpecificTexture_1.mp4 31.4 MB
- Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L01_CombiningRenderLayers.mp4 31.3 MB
- Stage 8 - Physics/Chapter 03 - Cloth Physics/PHYSICS_C03L02_ClothPhysics-Settings.mp4 30.5 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L09_RigidBodyConstraints-Hinge.mp4 30.2 MB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/11 The Solidify Modifier.mp4 29.9 MB
- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L05_FluidSmokeFire-Settings+Baking.mp4 29.8 MB
- Stage 1 - Mesh Modeling/Chapter 04 - Final Exercise/27 Blocking And Proportions.mp4 29.8 MB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L09_weight-paint-a-monkey-head.mp4 29.0 MB
- Stage 7 - Rigging/Chapter 01/FO_R_CH01L02-user-preferences.mp4 29.0 MB
- Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L01_Tips+Tricks-ClippingObjectsV3.mp4 28.8 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L13_RigidBodyConstraints-GenericSpring.mp4 28.6 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L10_RigidBodyConstraints-Slider.mp4 28.3 MB
- Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L05_Organizing.mp4 28.1 MB
- Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L02_CombiningRenderPasses.mp4 28.0 MB
- Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L17_WhereToFindTexturesICanUse.mp4 27.8 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L09-spline-ik.mp4 27.7 MB
- Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06B01_OtherWaysToTexture.mp4 27.7 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L04_MultipleObjects.mp4 27.5 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L05_TheGlossyDiffuseAndEmissionShaders.mp4 26.7 MB
- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L06_FluidSmokeFire-Obstacles+Fire.mp4 26.7 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L15-shrinkwrap-constraint.mp4 26.5 MB
- Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L01_AlphaChannels.mp4 25.9 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L12-armature-constraint.mp4 25.9 MB
- Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L03_RaytracingWithLightProbes.mp4 25.8 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L08_RigidBodyConstraints-Point.mp4 25.6 MB
- Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L04_combining-formats-in-workflow.mp4 25.4 MB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L10_weight-paint-a-tube.mp4 25.2 MB
- Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L04_Tips+Tricks-CacheFolders.mp4 25.0 MB
- Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L03_DynamicPaint-Type-Displace.mp4 24.8 MB
- Stage 4 - Materials and Shading/Chapter 03 - A Few Words About Eevee NEXT/SHADING_C03_L17_All the good stuff.mp4 24.8 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L10_VolumeAbsorptionVolumeScatter.mp4 24.6 MB
- Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L04_OutputtingAnimation.mp4 24.4 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L10-stretch-to.mp4 24.2 MB
- Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L01_AnimationData.mp4 24.0 MB
- Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L06_Tips+Tricks-MotionBlur.mp4 23.6 MB
- Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L12_FixingSkewingAndStretching.mp4 23.3 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L07_RigidBodyConstraints.mp4 23.1 MB
- Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L02_DynamicPaint-Settings.mp4 23.0 MB
- Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L10_TheUVEditor.mp4 23.0 MB
- Stage 8 - Physics/Chapter 03 - Cloth Physics/PHYSICS_C03L01_ClothPhysics-ClothDrop.mp4 22.9 MB
- Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L02_Timeline.mp4 22.7 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L03-limit-distance-location-rotation-and-scale.mp4 22.2 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L12_RigidBodyConstraints-Generic.mp4 21.8 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L11-action-constraint.mp4 21.8 MB
- Stage 9 - Compositing/Chapter 01 - Pre-Render Organization/COMPOSITING_CH01L02_RenderPasses.mp4 21.5 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L07-damped-track_track-to_locked-track.mp4 21.5 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L11_RayPortal.mp4 21.4 MB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L02_ForceFields-Types-Force-V2.mp4 21.2 MB
- Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L19_LightPathsVisibility.mp4 20.8 MB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L01_bone-in-the-middle-challenge.mp4 20.1 MB
- Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L14_HelpfulUVAddons.mp4 20.1 MB
- Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L04_SavingTheRender.mp4 20.0 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L14_RigidBodyConstraints-Motor.mp4 19.8 MB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L01_rigging-concepts-in-a-nutshell.mp4 19.6 MB
- Stage 8 - Physics/Chapter 00 - Introduction/01-Overview-Intro.mp4 19.4 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L09_SSS_Translucency.mp4 19.2 MB
- Stage 6 - Animation/Chapter 04 - Objects and Armatures/CORE-ANIM_C04L01_OBJECTS AND ARMATURES.mp4 18.8 MB
- Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L18_LightPathBouncesAndFastGIApproximation.mp4 18.7 MB
- Stage 9 - Compositing/Chapter 03 - Common Post Effects/COMPOSITING_CH03L01_MotionBlur.mp4 18.4 MB
- Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L27_PaintingWithLayers.mp4 18.4 MB
- Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L01_ParticleSystems-Intro.mp4 18.2 MB
- Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L01_DynamicPaint-Canvas+Brush.mp4 18.2 MB
- Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L19_PrincipledShaderShadingBinoculars.mp4 18.1 MB
- Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L03_Tips+Tricks-KeyframingForceFields.mp4 18.0 MB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L05_bone-colors.mp4 18.0 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L07_TheMixAndAddShaders.mp4 17.8 MB
- Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L01_FrameRate.mp4 17.7 MB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L01_RigidBodyDemo.mp4 17.4 MB
- Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L02_ParticleSystems-Settings.mp4 17.3 MB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L04_bone-collections.mp4 17.1 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L15_GroupNodes.mp4 17.0 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L13-child-of-constraint.mp4 17.0 MB
- Stage 7 - Rigging/Rigging-CourseFiles-01.zip 16.9 MB
- Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L02_World Space and Local Space.mp4 16.5 MB
- Stage 7 - Rigging/Chapter 01/FO_R_CH01L01-introduction-chat.mp4 15.8 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L14_LayoutNodesAndShaderOrganization.mp4 15.0 MB
- Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L03_CombiningLightGroups.mp4 14.8 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L05-transformation-constaint.mp4 14.7 MB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/23 Detail, Support, And Fill Loops.mp4 14.5 MB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L05_ForceFields-Types-Vortex.mp4 14.2 MB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L03_ForceFields-Types-Turbulence.mp4 13.8 MB
- Stage 4 - Materials and Shading/Chapter 01 - Introduction/SHADING_C01_L00_IntroductionToShadingAndMaterials.mp4 13.1 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L03_CreatingMaterialsInBlenderAndAssigningMaterialsToSlots.mp4 13.0 MB
- Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L02_Tips+Tricks-ApplyingModifiers.mp4 12.6 MB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L07_ForceFields-Types-Drag.mp4 12.3 MB
- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L04_FluidSmokeFire-SmokeSimulations.mp4 12.1 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L08_Refraction,GlassShaders.mp4 11.3 MB
- Stage 5 - Texturing/Chapter 01 - Introduction/TEXTURES_C01L00_IntroToTextures.mp4 11.2 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L12_SheenToon.mp4 11.0 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L04-maintain-volume.mp4 11.0 MB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L09_Excercise.mp4 10.8 MB
- Stage 9 - Compositing/Chapter 01 - Pre-Render Organization/COMPOSITING_CH01L03_LightGroups.mp4 10.7 MB
- Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L03_AUTO KEYING.mp4 10.0 MB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L06_ForceFields-Types-Harmonic.mp4 9.8 MB
- Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L21_RenderingVolumes.mp4 9.5 MB
- Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L07_Tips+Tricks-ResourcePDF.mp4 9.5 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L04_AssigningMaterialsToDifferentPartsOfTheModel.mp4 8.6 MB
- Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L18_WhatIsFresnel.mp4 8.0 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L01_WhatIsAShaderAndHowToUseIt.mp4 7.8 MB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L09_ForceFields-CurveObjects.mp4 7.6 MB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L14-floor-constraint.mp4 7.0 MB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L01_what-is-a-rig.mp4 6.6 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L06_TheTransparentAndHoldoutShaders.mp4 6.5 MB
- Stage 6 - Animation/Chapter 01 - Introduction/CORE-ANIM_C01L01_Introduction.mp4 6.0 MB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07E01_Let’sTextureShadeAndRenderTheRobot!.mp4 5.5 MB
- Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05E01_ProceduralRustAndMetal.mp4 5.1 MB
- Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_E01_IsItGlassOrPorcelain.mp4 4.0 MB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L02_WhatsTheDifferenceBetweenTheShaderAndMaterial.mp4 3.7 MB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/17 Modeling A Hard Drive.srt 61.3 KB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/03 Modeling A Scifi Crate.srt 53.1 KB
- Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L04_Layering2dElements.srt 43.2 KB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L05_rig-a-crane-arm.srt 41.0 KB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L03_bones-bones-bones.srt 38.1 KB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L06_rigging-the-wrangler-part-01.srt 37.0 KB
- Stage 8 - Physics/Chapter 02 - Soft Body Physics/PHYSICS_C02L02_SoftBodyPhysicsFinalProject.srt 35.2 KB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L08_The SecrettoSuccesfulLighting.srt 33.4 KB
- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L03_FluidSimulation-FinalProject.srt 32.1 KB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L02_naming-conventions-and-symmetry.srt 31.1 KB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/12 The Boolean Modifier.srt 30.8 KB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L03-bendy-stretchy-rig.srt 30.0 KB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/04 Selection Tools.srt 29.5 KB
- Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L05_shark-sculpting-5 - Final Touches.srt 29.0 KB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L06_RigidBodyFinalProject.srt 28.6 KB
- Stage 6 - Animation/Chapter 04 - Objects and Armatures/CORE-ANIM_C04L02_Graph Editor and Interpolation.srt 28.5 KB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L04_drivers-and-custom-properties.srt 28.3 KB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/10 The 3 Ways To Bevel.srt 28.1 KB
- Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L04_shark-sculpting-4 - Face Finalization.srt 28.0 KB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L07_masking-visibility.srt 27.6 KB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L02_anatomy-of-an-armature.srt 27.4 KB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L07_weight-painting-overview.srt 26.8 KB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/24 Modeling A Logo Pt 1.srt 26.5 KB
- Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L01_shark-sculpting-1 - Blocking Out Primary Shapes.srt 26.2 KB
- Stage 8 - Physics/Chapter 03 - Cloth Physics/PHYSICS_C03L03_ClothPhysicsFinalProject.srt 26.1 KB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L04_rig-a-gun-turret.srt 26.1 KB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L10_ForceFields-FinalProject-V2.srt 25.7 KB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/06 Important Topology Tools 2.srt 25.7 KB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L08_weight-painting-tools.srt 25.0 KB
- Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L07_DynamicPaint-FinalProject.srt 24.8 KB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L07-connecting-the-armature-overview.srt 24.7 KB
- Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L05_Greenscreens.srt 24.5 KB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/02 Modeling A Snowman.srt 24.3 KB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L05_sculpt-brushes-3 - Yellow.srt 24.2 KB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L07_rigging-the-wrangler-part-02.srt 24.2 KB
- Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L03_shark-sculpting-3 - Face Refinement.srt 24.2 KB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/21 All Quad Meshes.srt 24.0 KB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L28_UVUnwrappingTheBinoculars.srt 23.9 KB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L06_bone-tools.srt 23.6 KB
- Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L02_shark-sculpting-2 - Beginning the Face.srt 23.5 KB
- Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L01_multires.srt 23.2 KB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/25 Modeling A Logo Pt 2.srt 23.1 KB
- Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L02_remesh.srt 22.1 KB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/18 Working With Subdivision Surfaces.srt 22.1 KB
- Stage 7 - Rigging/Chapter 02/FO_R_CH02L08-armature-modifier-the-long-way.srt 21.6 KB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/05 Important Topology Tools 1.srt 20.3 KB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/07 Modeling A Soccer Ball.srt 19.7 KB
- Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L06_ParticleSystems-FinalProject.srt 19.5 KB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L08-ik-constraint.srt 19.3 KB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/26 Modeling A Logo Pt 3.srt 19.2 KB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L05_custom-bone-shapes-explained.srt 19.0 KB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L01_understanding-constraints.srt 19.0 KB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L15_RigidBodyConstraintsFinalProject.srt 18.8 KB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/14 Working With Curves.srt 18.7 KB
- Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L11_UnwrappingPlacingSeams.srt 18.3 KB
- Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L03_The7TypesofLight.srt 18.2 KB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L02_sculpt-mode-settings.srt 17.8 KB
- Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L02_EEVEENext.srt 17.7 KB
- Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L22_OtherCoolExamples.srt 17.7 KB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L02-copy-location-rotation-and-transforms.srt 17.6 KB
- Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L04_BlendModesColorMath.srt 17.0 KB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L07_PortraitLighting.srt 16.8 KB
- Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L20_IntroToProceduralTexturing.srt 16.7 KB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/20 The Importance Of Loops And Poles.srt 16.6 KB
- Stage 4 - Materials and Shading/Chapter 03 - A Few Words About Eevee NEXT/SHADING_C03_L16_Raytracing.srt 16.4 KB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/13 Simple Deform And Lattice.srt 16.3 KB
- Stage 1 - Mesh Modeling/Chapter 04 - Final Exercise/28 Final Exercise.srt 16.3 KB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L08_ForceFields-RigidBodies.srt 16.2 KB
- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L07_FluidSmokeFire-FinalProject.srt 16.1 KB
- Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L03_dynamic-topology.srt 15.9 KB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/09 Custom Normals And Shading.srt 15.8 KB
- Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L25_BrushesSystem.srt 15.7 KB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L04_ThreePointLighting.srt 15.4 KB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L03_UsingColor.srt 15.1 KB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L29_TexturePaintingALowPolyBinoculars_part1.srt 15.1 KB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L02_ExposureAndColorManagement.srt 15.1 KB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L03_sculpt-brushes-1 - Blue.srt 15.0 KB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/19 Modeling A Coffee Cup.srt 14.9 KB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L13_PrincipledShaders.srt 14.9 KB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L05_HighandLowKeyLighting.srt 14.7 KB
- Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L02_OtherWaysToCreateMattes.srt 14.7 KB
- Stage 7 - Rigging/Chapter 05/FO_R_CH05L02_IK-setup-practice.srt 14.7 KB
- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L04_ForceFields-Types-Wind.srt 14.6 KB
- Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L03_VideoSequencEditor.srt 14.6 KB
- Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L05_ParticleSystems-BoidsPart2.srt 14.4 KB
- Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L02_Timeline.srt 14.3 KB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L03_understanding-space.srt 14.3 KB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L09_brush-textures.srt 14.1 KB
- Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L24_TexturePaintMode.srt 14.0 KB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L04_sculpt-brushes-2 - Red.srt 13.9 KB
- Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L04_ParticleSystems-BoidsPart1.srt 13.9 KB
- Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L03_PreparingFootage.srt 13.9 KB
- Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L01_Gizmos and Manipulators.srt 13.9 KB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/15 Working With N-Gons And Tris.srt 13.7 KB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L05_SceneProperties.srt 13.6 KB
- Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/22 All Quad Junctions.srt 13.4 KB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L11_RigidBodyConstraints-Piston.srt 13.3 KB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L05_VolumetricLighting.srt 13.3 KB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L06_sculpt-brushes-4 - Utility.srt 13.3 KB
- Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L04_OutputtingAnimation.srt 13.0 KB
- Stage 9 - Compositing/Chapter 03 - Common Post Effects/COMPOSITING_CH03L02_DepthOfField.srt 13.0 KB
- Stage 8 - Physics/Chapter 02 - Soft Body Physics/PHYSICS_C02L01_SoftBodyPhysics.srt 12.9 KB
- Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L04_WhatIfYourPCcantRun4.2.srt 12.4 KB
- Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L04_DynamicPaint-Type-Paint.srt 12.3 KB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L03_SurfaceResponse.srt 12.2 KB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/16 Disconnected Details.srt 12.2 KB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L08_ShapingLightwithNodes.srt 12.2 KB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L11_painting-locking-tiling-matcaps.srt 12.2 KB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L06-clamp-to-and-follow-path.srt 12.1 KB
- Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L03_KeyframesAndChannels.srt 12.1 KB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L03_LightingUsingHDRIs.srt 11.9 KB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07B02_IntroToChannelPacking.srt 11.9 KB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L06_AmbientandSilhouetteLighting.srt 11.7 KB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L01_sculpt-mode-overview.srt 11.6 KB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/08 Defining Good Topology.srt 11.3 KB
- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L01_FluidSimulation-DomainFlowBake.srt 11.2 KB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L10-stretch-to.srt 11.1 KB
- Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L01_IntroToTexturesAndTexturesCoordinates.srt 10.9 KB
- Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L21_ProceduralDustAndDirt.srt 10.8 KB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L15-shrinkwrap-constraint.srt 10.7 KB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L30_TexturePaintingALowPolyBinoculars_part2.srt 10.7 KB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L04_LightAndShadowLinking.srt 10.4 KB
- Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/11 The Solidify Modifier.srt 10.4 KB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L08_posing-sculptures.srt 10.4 KB
- Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L06_NormalsAndNormalMaps.srt 10.3 KB
- Stage 7 - Rigging/Chapter 03/FO_R_CH03L01_rigging-concepts-in-a-nutshell.srt 10.3 KB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L03-limit-distance-location-rotation-and-scale.srt 10.3 KB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L02_PassiveActiveCollisions.srt 10.2 KB
- Stage 9 - Compositing/Chapter 03 - Common Post Effects/COMPOSITING_CH03L03_OtherPostFX.srt 10.1 KB
- Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L26_TexturingToolsMaskingSymmetry.srt 10.1 KB
- Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L02_Dopesheet Overview.srt 10.1 KB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L33_BasicsOfBakingTheTextures.srt 10.0 KB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L06_ShadowCaustics.srt 9.7 KB
- Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L07_LightGroups.srt 9.7 KB
- Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L05_DynamicPaint-Type-Weight.srt 9.7 KB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L12-armature-constraint.srt 9.6 KB
- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L02_FluidSimulation-Obstacles+Settings.srt 9.5 KB
- Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/01 The Main Concepts Of Modeling.srt 9.5 KB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L09-spline-ik.srt 9.4 KB
- Stage 9 - Compositing/Chapter 01 - Pre-Render Organization/COMPOSITING_CH01L01_ViewLayers.srt 9.3 KB
- Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L03_ParticleSystems-Instancing+Obstacles.srt 9.2 KB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L09_RigidBodyConstraints-Hinge.srt 9.2 KB
- Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L13_RigidBodyConstraints-GenericSpring.srt 9.1 KB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L07-damped-track_track-to_locked-track.srt 8.9 KB
- Stage 7 - Rigging/Chapter 04/FO_R_CH04L11-action-constraint.srt 8.9 KB
- Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L01_FrameRate.srt 8.8 KB
- Stage 8 - Physics/Chapter 03 - Cloth Physics/PHYSICS_C03L02_ClothPhysics-Settings.srt 8.7 KB
- Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L20_RenderingGlassUnderstandingDispersionAndCaustics.srt 8.7 KB
- Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L23_PreppingAModelForTexPainting.srt 8.6 KB
- Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L01_CombiningRenderLayers.srt 8.6 KB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L01_WhyYouNeedGoodLighting.srt 8.5 KB
- Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L02_WhereverThereisLightThereisalsoShadow.srt 8.5 KB
- Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L06_DynamicPaint-Rain.srt 8.5 KB
- Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L31_TexturePaintingALowPolyBinoculars_part3.srt 8.4 KB
- Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L01_AnimationData.srt 8.4 KB
- Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L05_Tips+Tricks-CellFracture.srt 8.3 KB
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- Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L05_FluidSmokeFire-Settings+Baking.srt 8.2 KB
- Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L13_BasicUvProjectionFollowActiveQuads.srt 8.2 KB
- Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L10_stroke-methods.srt 8.2 KB
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- Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L03_AUTO KEYING.srt 4.5 KB
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- Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L05_ForceFields-Types-Vortex.srt 2.7 KB
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- Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L04_combining-formats-in-workflow.srt 2.3 KB
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- Stage 6 - Animation/Chapter 01 - Introduction/CORE-ANIM_C01L01_Introduction.srt 2.2 KB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L04_AssigningMaterialsToDifferentPartsOfTheModel.srt 2.2 KB
- Stage 9 - Compositing/Chapter 01 - Pre-Render Organization/COMPOSITING_CH01L03_LightGroups.srt 2.1 KB
- Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L14_HelpfulUVAddons.srt 2.0 KB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L06_TheTransparentAndHoldoutShaders.srt 1.6 KB
- Stage 8 - Physics/Chapter 00 - Introduction/01-Overview-Intro.srt 1.5 KB
- Stage 4 - Materials and Shading/Chapter 01 - Introduction/SHADING_C01_L00_IntroductionToShadingAndMaterials.srt 1.3 KB
- Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L07_Tips+Tricks-ResourcePDF.srt 1.2 KB
- Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L02_WhatsTheDifferenceBetweenTheShaderAndMaterial.srt 1.1 KB
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