Udemy - Automate Level Design with Tiled Automapping & Godot 4.3 C# (10.2024)
File List
- 8 - Setting up Automapping for a more simple tile-set/2 -Setting up automapping for the slopes.mp4 155.5 MB
- 8 - Setting up Automapping for a more simple tile-set/1 -Setting upp automapping for the regular tiles.mp4 131.3 MB
- 7 - Setting Up Automapping For The Map/7 -Adding the 45 degree slope rules to the automapping.mp4 127.2 MB
- 11 - Controlling the player using a state machine/3 -Implementing the state machine part 2 of 3 - The run and fall states.mp4 126.9 MB
- 12 - Adding the Camera2D and Parallax scrolling background into the game/1 -Adding the Camera2D and parallax scrolling background into the game.mp4 116.9 MB
- 7 - Setting Up Automapping For The Map/1 -Setting up the rules map.mp4 114.5 MB
- 9 - Adding a parallax scrolling background to the game/1 -Adding the parallax scrolling background to the game.mp4 111.9 MB
- 7 - Setting Up Automapping For The Map/8 -Adding the 22.5 degree slope rules to the automapping.mp4 107.0 MB
- 7 - Setting Up Automapping For The Map/11 -Adding rock variations to the automapping.mp4 103.2 MB
- 7 - Setting Up Automapping For The Map/9 -Adding tile variations to the automapping.mp4 99.2 MB
- 7 - Setting Up Automapping For The Map/13 -Adding trees to the automapping part 1 of 2.mp4 97.7 MB
- 7 - Setting Up Automapping For The Map/3 -Adding corner tile rules to the automapping.mp4 95.9 MB
- 2 - Setting up Godot 4.3 .NET with vscode as editor & debugger and .NET8 as compiler/1 -Setup Godot 4.3 .NET with vscode and .NET8 in Windows.mp4 76.9 MB
- 2 - Setting up Godot 4.3 .NET with vscode as editor & debugger and .NET8 as compiler/2 -Setup Godot 4.3 .NET with vscode and .NET8 in Ubuntu Linux.mp4 75.6 MB
- 11 - Controlling the player using a state machine/2 -Implementing the state machine part 1 of 3 - The idle state.mp4 73.5 MB
- 11 - Controlling the player using a state machine/1 -The class based state pattern.mp4 62.0 MB
- 7 - Setting Up Automapping For The Map/10 -Adding flower variations to the automapping.mp4 61.9 MB
- 11 - Controlling the player using a state machine/4 -Implementing the state machine part 3 of 3 - The jump states.mp4 60.6 MB
- 7 - Setting Up Automapping For The Map/14 -Adding trees to the automapping part 2 of 2.mp4 59.5 MB
- 7 - Setting Up Automapping For The Map/4 -Adding extra rules for the corner tiles.mp4 55.9 MB
- 6 - Creating And Importing A Tiled Level Into The Godot Project/1 -Creating and importing a simple level to the Godot 4.3 project.mp4 54.5 MB
- 7 - Setting Up Automapping For The Map/2 -Adding top, bottom, left and right tile rules to the automapping.mp4 51.4 MB
- 10 - Importing the player character into the game using The AnimatedSprite2D node/1 -Importing the player into the game.mp4 45.9 MB
- 7 - Setting Up Automapping For The Map/5 -Adding the inner tile corner rules to the automapping part 1 of 2.mp4 44.6 MB
- 1 - Introduction/1 -Introduction.mp4 43.2 MB
- 7 - Setting Up Automapping For The Map/6 -Adding the inner tile corner rules to the automapping part 2 of 2.mp4 42.8 MB
- 7 - Setting Up Automapping For The Map/12 -Adding bush variations to the automapping.mp4 34.1 MB
- 3 - Setting up The Godot 4.3 Project To Load In The Tiled Maps/1 -Setting up Folders & Installing the plugin to the Godot 4.3 project.mp4 27.8 MB
- 12 - Adding the Camera2D and Parallax scrolling background into the game/2 -Limiting Camera2D to the game world.mp4 22.3 MB
- 5 - Setting Up Tile-sets in The Tiled Editor/1 -Setting Up TileSets and Tile Collisions In The Tiled Editor.mp4 16.5 MB
- 4 - Downloading and Installing the Tiled editor/1 -Downloading and Installing Tiled for Windows.mp4 15.0 MB
- 4 - Downloading and Installing the Tiled editor/2 -Downloading and Installing Tiled for Ubuntu Linux.mp4 13.6 MB
- 1 - Introduction/2 -Course Structure.mp4 11.8 MB
- 13 - Download complete project/1 -TiledAutomappingGodot4.zip 4.7 MB
- 12 - Adding the Camera2D and Parallax scrolling background into the game/2 -SettingCamera2DLimits_Start.zip 4.7 MB
- 12 - Adding the Camera2D and Parallax scrolling background into the game/1 -AddingTheCameraAndTheParallaxScrollingBackground_Start.zip 4.7 MB
- 11 - Controlling the player using a state machine/4 -AddingTheJumpStates_Start.zip 4.7 MB
- 11 - Controlling the player using a state machine/3 -AddingRunAndFallStates_Start.zip 4.7 MB
- 11 - Controlling the player using a state machine/2 -AddingTheIdleState_Start.zip 4.7 MB
- 10 - Importing the player character into the game using The AnimatedSprite2D node/1 -ImportingThePlayerCharacterIntoTheGame_Start.zip 4.6 MB
- 9 - Adding a parallax scrolling background to the game/1 -AddingParralaxScrollingBackground_Start.zip 4.3 MB
- 8 - Setting up Automapping for a more simple tile-set/1 -SettingUpAutomappingForASimplerTileset_Start.zip 4.2 MB
- 6 - Creating And Importing A Tiled Level Into The Godot Project/1 -CreatingAndImportingALevel_Start.zip 4.2 MB
- 7 - Setting Up Automapping For The Map/1 -SettingUpAutomappingRulesForTheMap_Start.zip 4.2 MB
- 9 - Adding a parallax scrolling background to the game/1 -ParallaxForestBackgroundImages.zip 317.5 KB
- 3 - Setting up The Godot 4.3 Project To Load In The Tiled Maps/1 -GrassLands32x32.png 35.6 KB
- 8 - Setting up Automapping for a more simple tile-set/1 -GrassLandsSimpleTileset.png 6.3 KB
- 3 - Setting up The Godot 4.3 Project To Load In The Tiled Maps/1 -BlockTileset.png 5.0 KB
- 10 - Importing the player character into the game using The AnimatedSprite2D node/1 -PlayerSpriteSheet.png 4.6 KB
- 14 - Final section/1 - Congratulations on completing the course.html 964 bytes
- 13 - Download complete project/1 - Full project - Grab it here!.html 46 bytes
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