Udemy - How to become Technical Artist in Game Development
File List
- 5. Hard Skills – Shaders/3. [Workshop] Basics of node-based Shaders creation.mp4 90.9 MB
- 1. Introduction/3. Who is Technical Artist in Game Development.mp4 59.1 MB
- 4. Hard Skills – Procedural/8. [Workshop] Bridge between Substance Designer and Substance Painter.mp4 46.8 MB
- 4. Hard Skills – Procedural/2. Proceduralism as a content creation approach.mp4 35.6 MB
- 6. Hard Skills – Math/2. Vectors, Interpolations, Matrices and Quaternions.mp4 28.3 MB
- 2. Hard Skills – Real-Time Engines/6. Frame debugging with RenderDoc.mp4 24.4 MB
- 4. Hard Skills – Procedural/5. VEX in Houdini.mp4 24.3 MB
- 2. Hard Skills – Real-Time Engines/4. Performance Profiling Techniques.mp4 23.4 MB
- 3. Hard Skills – Scripting/5. Tech Art scripting examples.mp4 23.3 MB
- 3. Hard Skills – Scripting/2. Minimal valuable Python scripting knowledge for Tech Artist.mp4 21.7 MB
- 7. Hard Skills – Establishing pipelines/3. Art creation pipeline.mp4 21.3 MB
- 4. Hard Skills – Procedural/4. Houdini learning plan.mp4 18.7 MB
- 2. Hard Skills – Real-Time Engines/2. Real Time Engines overview (UE, Unity, Custom).mp4 18.7 MB
- 7. Hard Skills – Establishing pipelines/4. Project Asset Management pipeline.mp4 18.1 MB
- 2. Hard Skills – Real-Time Engines/3. Rendering Pipeline.mp4 17.7 MB
- 1. Introduction/1. Welcome to the course.mp4 17.5 MB
- 5. Hard Skills – Shaders/2. Shaders introduction.mp4 16.2 MB
- 2. Hard Skills – Real-Time Engines/5. Scene Optimization Tips.mp4 16.1 MB
- 4. Hard Skills – Procedural/7. Substance Designer.mp4 13.2 MB
- 9. Planning further steps towards TechArt role/5. Where to apply Indie vs AAA studio comparison.mp4 13.2 MB
- 5. Hard Skills – Shaders/4. Basics of code-based Shaders creation.mp4 13.2 MB
- 7. Hard Skills – Establishing pipelines/2. What is pipeline.mp4 13.1 MB
- 3. Hard Skills – Scripting/3. Max Script basics for 3Ds Max scripting.mp4 12.8 MB
- 9. Planning further steps towards TechArt role/4. TechArt Portfolio recommendations.mp4 12.4 MB
- 4. Hard Skills – Procedural/6. Houdini SideFX Labs.mp4 11.5 MB
- 8. Soft Skills/6. The Power of Feedback.mp4 11.5 MB
- 1. Introduction/2. How to use this course.mp4 11.2 MB
- 8. Soft Skills/5. Looking for the Root.mp4 11.1 MB
- 3. Hard Skills – Scripting/4. MEL basics for Maya scripting.mp4 10.8 MB
- 8. Soft Skills/4. Communication and Collaboration in a team.mp4 10.4 MB
- 8. Soft Skills/2. Proactivity.mp4 9.9 MB
- 9. Planning further steps towards TechArt role/2. Preparing for the Tech art Interview.mp4 8.7 MB
- 4. Hard Skills – Procedural/3. Unveiling Houdini.mp4 8.4 MB
- 8. Soft Skills/3. G.S.D Approach.mp4 7.1 MB
- 4. Hard Skills – Procedural/1. Section overview.mp4 5.1 MB
- 8. Soft Skills/1. Section overview.mp4 4.9 MB
- 2. Hard Skills – Real-Time Engines/1. Section overview.mp4 2.8 MB
- 9. Planning further steps towards TechArt role/1. Section overview.mp4 2.7 MB
- 7. Hard Skills – Establishing pipelines/1. Section overview.mp4 2.4 MB
- 10. Course wrap-up/1. Last word from Author.mp4 1.8 MB
- 5. Hard Skills – Shaders/1. Section overview.mp4 1.8 MB
- 6. Hard Skills – Math/1. Section overview.mp4 1.7 MB
- 3. Hard Skills – Scripting/1. Section overview.mp4 1.6 MB
- 9. Planning further steps towards TechArt role/3.1 RTTA_41_Frequently asked questions in Tech Art interview.pdf 125.5 KB
- 9. Planning further steps towards TechArt role/6.1 RTTA_44_Links to in-depth learning resources.pdf 110.8 KB
- 9. Planning further steps towards TechArt role/6.2 RTTA_44_Links to in-depth learning resources.pdf 110.8 KB
- 9. Planning further steps towards TechArt role/3. Typical Technical Artist interview questions.html 1.2 KB
- 9. Planning further steps towards TechArt role/6. BONUS. Links to in-depth learning resources.html 293 bytes
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