Digital Tutors - Creating a Dynamic Wet Map Shader in Houdini
File List
- 03. Forming paint splash fluid and wet points.mp4 75.9 MB
- 10. Creating wet map points and a wet shader.mp4 71.9 MB
- 16. Creating wet map points on animated geometry.mp4 67.1 MB
- 09. Setting up the Innertube fluid simulation.mp4 62.7 MB
- 02. Setting up the paint splash.mp4 60.7 MB
- 06. Constructing the wet shader.mp4 53.3 MB
- 04. Paint splash wetness transfer.mp4 47.6 MB
- 08. Floating the innertube.mp4 46.1 MB
- 07. Finishing the shader.mp4 39.3 MB
- 14. Simulating the blood.mp4 34.9 MB
- 12. Zombie and blood.mp4 34.8 MB
- 05. Creating the wet map points point cloud.mp4 34.0 MB
- 11. Finalizing the float tobe.mp4 33.1 MB
- 13. Setting up the blood.mp4 33.0 MB
- 15. Finalizing the blood hit.mp4 21.8 MB
- 17. Zombie blood hit final render.mp4 20.6 MB
- Project_Files/Creating a Dynamic Wet Map Shader in Houdini.zip 8.2 MB
- 01. Introduction and project overview.mp4 7.4 MB
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