[FreeTutorials.Us] [UDEMY] The Beginner's Guide to Animation in Unity (v5 to v2019+) [FTU]
    
    File List
    
        
            
                
                    - 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4  230.3 MB
 
                
                    - 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4  222.5 MB
 
                
                    - 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4  194.7 MB
 
                
                    - 4. Working with Humanoid Rigs/3.1 ThrillerDanceMovesV3.zip.zip  182.6 MB
 
                
                    - 9. Final Remarks/2.6 OpenCloseDoorFinal.zip.zip  98.4 MB
 
                
                    - 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp4  62.2 MB
 
                
                    - 9. Final Remarks/2.5 ClimbFinished.zip.zip  58.9 MB
 
                
                    - 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4  52.8 MB
 
                
                    - 1. Press Play/1. Introduction.mp4  51.3 MB
 
                
                    - 5. Triggering Animations/5. Jumping and Climbing Part 1.mp4  47.3 MB
 
                
                    - 2. The Mecanim System/10. Triggering Challenge Part 1.mp4  47.2 MB
 
                
                    - 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4  43.1 MB
 
                
                    - 2. The Mecanim System/6. Animating in Local and World Positions.mp4  41.9 MB
 
                
                    - 5. Triggering Animations/9. Jumping and Climbing Part 4.mp4  41.4 MB
 
                
                    - 8. Final Project/2. Project Solution Part 1.mp4  40.9 MB
 
                
                    - 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4  40.7 MB
 
                
                    - 1. Press Play/4. Why does animation work.mp4  40.3 MB
 
                
                    - 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp4  38.5 MB
 
                
                    - 1. Press Play/8. The Unity Interface Part 2.mp4  38.3 MB
 
                
                    - 4. Working with Humanoid Rigs/5. Including Physics with Animations.mp4  38.2 MB
 
                
                    - 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp4  36.8 MB
 
                
                    - 1. Press Play/10. Animating with the Physics System.mp4  36.6 MB
 
                
                    - 5. Triggering Animations/5.1 ClimbingStarterV2.zip.zip  36.6 MB
 
                
                    - 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4  35.6 MB
 
                
                    - 2. The Mecanim System/2. The Animation Window Part 1.mp4  34.0 MB
 
                
                    - 5. Triggering Animations/1. Triggering Animations with Colliders.mp4  33.6 MB
 
                
                    - 2. The Mecanim System/3. The Animation Window Part 2.mp4  33.2 MB
 
                
                    - 1. Press Play/9. The Unity Interface Using External Resources.mp4  33.0 MB
 
                
                    - 2. The Mecanim System/8. Triggering Animation States Part 1.mp4  32.7 MB
 
                
                    - 8. Final Project/3. Project Solution Part 2.mp4  32.2 MB
 
                
                    - 5. Triggering Animations/7. Jumping and Climbing Part 2.mp4  31.7 MB
 
                
                    - 1. Press Play/7. The Unity Interface Part 1.mp4  31.5 MB
 
                
                    - 6. Blend Shapes/4. Blend Tree Basics.mp4  30.8 MB
 
                
                    - 2. The Mecanim System/9. Triggering Animation States Part 2.mp4  30.3 MB
 
                
                    - 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4  30.3 MB
 
                
                    - 8. Final Project/4. Project Solution Part 3.mp4  29.8 MB
 
                
                    - 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4  29.8 MB
 
                
                    - 6. Blend Shapes/5. Strafe Sets Part 1.mp4  29.1 MB
 
                
                    - 2. The Mecanim System/5. Curves.mp4  29.0 MB
 
                
                    - 5. Triggering Animations/8. Jumping and Climbing Part 3.mp4  27.2 MB
 
                
                    - 2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4  27.2 MB
 
                
                    - 5. Triggering Animations/1.1 TriggeringAnimation.zip.zip  27.0 MB
 
                
                    - 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4  26.6 MB
 
                
                    - 2. The Mecanim System/7. The Animator Window States and Transitions.mp4  26.5 MB
 
                
                    - 9. Final Remarks/2.7 SitOnFinal.zip.zip  25.2 MB
 
                
                    - 6. Blend Shapes/6.1 StrafeSolutionV2.zip.zip  24.3 MB
 
                
                    - 6. Blend Shapes/5.1 StrafeStarterV2.zip.zip  23.8 MB
 
                
                    - 2. The Mecanim System/10.3 Characters2019_1_10f.zip.zip  23.4 MB
 
                
                    - 2. The Mecanim System/7.2 Characters2019_1_10f.zip.zip  23.4 MB
 
                
                    - 3. The Bare Bones of Animated Models/9. Adding a Jump Animation.mp4  22.9 MB
 
                
                    - 5. Triggering Animations/10. Jumping and Climbing Part 5.mp4  22.8 MB
 
                
                    - 8. Final Project/4.1 TelephoneSolutionV2.zip.zip  22.0 MB
 
                
                    - 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp4  19.7 MB
 
                
                    - 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp4  18.6 MB
 
                
                    - 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4  18.3 MB
 
                
                    - 2. The Mecanim System/11.2 BridgeOpenningFinalSolutionV2Original.zip.zip  17.1 MB
 
                
                    - 2. The Mecanim System/10.2 OutpostPrefabOriginal.zip.zip  17.0 MB
 
                
                    - 2. The Mecanim System/11.1 BridgeOpeningFinalSolution2019_1_10f.zip.zip  16.1 MB
 
                
                    - 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4  16.0 MB
 
                
                    - 2. The Mecanim System/4. Keyframe Challenge.mp4  16.0 MB
 
                
                    - 2. The Mecanim System/10.1 Outpost2019_1_10f.zip.zip  15.9 MB
 
                
                    - 6. Blend Shapes/1. Introducing Blendshapes.mp4  15.8 MB
 
                
                    - 1. Press Play/2. Getting in Contact.mp4  13.5 MB
 
                
                    - 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4  13.1 MB
 
                
                    - 2. The Mecanim System/11. Triggering Challenge Part 2.mp4  13.1 MB
 
                
                    - 5. Triggering Animations/2.1 SitOnChairStarterV4.zip.zip  12.5 MB
 
                
                    - 1. Press Play/5. The Principles of Animation.mp4  12.1 MB
 
                
                    - 9. Final Remarks/1. Final Comments From Penny.mp4  11.4 MB
 
                
                    - 5. Triggering Animations/6. Editing Read Only Animations.mp4  10.0 MB
 
                
                    - 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4  10.0 MB
 
                
                    - 2. The Mecanim System/7.3 SpaceDoorV2Original.zip.zip  9.8 MB
 
                
                    - 1. Press Play/9.1 SpaceDoorExampleV2.zip.zip  9.8 MB
 
                
                    - 2. The Mecanim System/7.1 SpaceDoor2019_1_10f.zip.zip  9.7 MB
 
                
                    - 6. Blend Shapes/3. Blendshapes for Facial Animation.mp4  9.4 MB
 
                
                    - 9. Final Remarks/2.3 YBotWalkFinished.zip.zip  7.8 MB
 
                
                    - 8. Final Project/1. Project Specifications.mp4  7.2 MB
 
                
                    - 9. Final Remarks/2.1 IKPickupObjectFinal.zip.zip  7.0 MB
 
                
                    - 6. Blend Shapes/6. Strafe Sets Part 2.mp4  6.8 MB
 
                
                    - 9. Final Remarks/2.2 YBotMacarena.zip.zip  5.8 MB
 
                
                    - 4. Working with Humanoid Rigs/4.2 DriveRootMotionV2.zip.zip  5.5 MB
 
                
                    - 1. Press Play/11. Physics Challenge.mp4  5.0 MB
 
                
                    - 2. The Mecanim System/6.1 SkyCarWithDoorV2.zip.zip  4.3 MB
 
                
                    - 4. Working with Humanoid Rigs/2.1 HumanoidTestingV2.zip.zip  4.0 MB
 
                
                    - 4. Working with Humanoid Rigs/7.1 SwimmingChallengeFinalV2.zip.zip  3.4 MB
 
                
                    - 7. Inverse Kinematics/3.2 PickupBurgerV2.zip.zip  3.3 MB
 
                
                    - 7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip.zip  3.2 MB
 
                
                    - 7. Inverse Kinematics/1.1 IKDemoV2.zip.zip  2.8 MB
 
                
                    - 7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip.zip  2.8 MB
 
                
                    - 4. Working with Humanoid Rigs/7.2 SwimmingChallengeFinal2019_1_10f1.zip.zip  2.4 MB
 
                
                    - 4. Working with Humanoid Rigs/6.2 SwimmingChallengeAnimationsV2.zip.zip  1.9 MB
 
                
                    - 3. The Bare Bones of Animated Models/7.1 BasicYBotV2.zip.zip  1.8 MB
 
                
                    - 4. Working with Humanoid Rigs/1.1 Y_Bot_DanceV2.zip.zip  1.7 MB
 
                
                    - 4. Working with Humanoid Rigs/4.1 happy_idle_fbxV2.zip.zip  1.4 MB
 
                
                    - 9. Final Remarks/2.4 BlendShapesBoris.zip.zip  1.3 MB
 
                
                    - 4. Working with Humanoid Rigs/1.3 macarena.wav.wav  581.4 KB
 
                
                    - 6. Blend Shapes/3.1 BorisV2.zip.zip  417.8 KB
 
                
                    - 4. Working with Humanoid Rigs/1.2 RiggedRobotfbxV2.zip.zip  335.6 KB
 
                
                    - 4. Working with Humanoid Rigs/6.1 EnvironmentV2.zip.zip  284.2 KB
 
                
                    - 5. Triggering Animations/1.2 Falling Back Death.zip.zip  101.0 KB
 
                
                    - 3. The Bare Bones of Animated Models/9.1 Y-Bot-jump-fbxV2.zip.zip  67.4 KB
 
                
                    - 6. Blend Shapes/1.1 BlendShapesV2.zip.zip  50.3 KB
 
                
                    - 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.srt  40.6 KB
 
                
                    - 8. Final Project/2. Project Solution Part 1.srt  40.5 KB
 
                
                    - 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.srt  40.3 KB
 
                
                    - 5. Triggering Animations/5. Jumping and Climbing Part 1.srt  39.6 KB
 
                
                    - 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.srt  39.2 KB
 
                
                    - 6. Blend Shapes/5. Strafe Sets Part 1.srt  33.3 KB
 
                
                    - 5. Triggering Animations/1. Triggering Animations with Colliders.srt  31.1 KB
 
                
                    - 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.srt  30.9 KB
 
                
                    - 5. Triggering Animations/9. Jumping and Climbing Part 4.srt  30.1 KB
 
                
                    - 8. Final Project/3. Project Solution Part 2.srt  29.4 KB
 
                
                    - 1. Press Play/10. Animating with the Physics System.srt  25.9 KB
 
                
                    - 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.srt  25.8 KB
 
                
                    - 1. Press Play/7. The Unity Interface Part 1.srt  25.7 KB
 
                
                    - 1. Press Play/8. The Unity Interface Part 2.srt  25.3 KB
 
                
                    - 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.srt  25.2 KB
 
                
                    - 8. Final Project/4. Project Solution Part 3.srt  24.8 KB
 
                
                    - 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..srt  24.8 KB
 
                
                    - 4. Working with Humanoid Rigs/5. Including Physics with Animations.srt  23.7 KB
 
                
                    - 2. The Mecanim System/6. Animating in Local and World Positions.srt  23.6 KB
 
                
                    - 2. The Mecanim System/10. Triggering Challenge Part 1.srt  23.4 KB
 
                
                    - 2. The Mecanim System/2. The Animation Window Part 1.srt  23.3 KB
 
                
                    - 5. Triggering Animations/7. Jumping and Climbing Part 2.srt  22.8 KB
 
                
                    - 6. Blend Shapes/4. Blend Tree Basics.srt  22.3 KB
 
                
                    - 1. Press Play/9. The Unity Interface Using External Resources.srt  21.9 KB
 
                
                    - 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.srt  21.7 KB
 
                
                    - 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.srt  21.7 KB
 
                
                    - 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.srt  21.6 KB
 
                
                    - 2. The Mecanim System/3. The Animation Window Part 2.srt  21.1 KB
 
                
                    - 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.srt  21.1 KB
 
                
                    - 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.srt  20.3 KB
 
                
                    - 5. Triggering Animations/10. Jumping and Climbing Part 5.srt  19.8 KB
 
                
                    - 2. The Mecanim System/5. Curves.srt  19.4 KB
 
                
                    - 6. Blend Shapes/1. Introducing Blendshapes.srt  17.4 KB
 
                
                    - 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.srt  16.5 KB
 
                
                    - 2. The Mecanim System/8. Triggering Animation States Part 1.srt  15.3 KB
 
                
                    - 2. The Mecanim System/9. Triggering Animation States Part 2.srt  15.3 KB
 
                
                    - 5. Triggering Animations/8. Jumping and Climbing Part 3.srt  14.7 KB
 
                
                    - 2. The Mecanim System/7. The Animator Window States and Transitions.srt  14.1 KB
 
                
                    - 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.srt  13.2 KB
 
                
                    - 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.srt  12.2 KB
 
                
                    - 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.srt  11.5 KB
 
                
                    - 3. The Bare Bones of Animated Models/9. Adding a Jump Animation.srt  10.6 KB
 
                
                    - 6. Blend Shapes/3. Blendshapes for Facial Animation.srt  9.9 KB
 
                
                    - 2. The Mecanim System/4. Keyframe Challenge.srt  8.5 KB
 
                
                    - 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.srt  7.7 KB
 
                
                    - 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.srt  7.0 KB
 
                
                    - 1. Press Play/1. Introduction.srt  6.6 KB
 
                
                    - 2. The Mecanim System/11. Triggering Challenge Part 2.srt  6.6 KB
 
                
                    - 6. Blend Shapes/6. Strafe Sets Part 2.srt  6.2 KB
 
                
                    - 5. Triggering Animations/6. Editing Read Only Animations.srt  5.7 KB
 
                
                    - 1. Press Play/4. Why does animation work.srt  4.7 KB
 
                
                    - 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.srt  3.5 KB
 
                
                    - 8. Final Project/1. Project Specifications.srt  3.5 KB
 
                
                    - 2. The Mecanim System/1. Timelines, Keyframes and Tweening.srt  3.5 KB
 
                
                    - 1. Press Play/11. Physics Challenge.srt  2.4 KB
 
                
                    - 9. Final Remarks/1. Final Comments From Penny.srt  2.2 KB
 
                
                    - 3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html  1.9 KB
 
                
                    - 1. Press Play/2. Getting in Contact.srt  1.7 KB
 
                
                    - 6. Blend Shapes/2. Creating Blendshapes.html  516 bytes
 
                
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                    - 0. Websites you may like/How you can help Team-FTU.txt  229 bytes
 
                
                    - 1. Press Play/3. FAQs.html  173 bytes
 
                
                    - 0. Websites you may like/3. (NulledPremium.com) Download E-Learning, E-Books, Audio-Books, Comics, Articles and more... etc.url  163 bytes
 
                
                    - 1. Press Play/6. Animation Theory.html  142 bytes
 
                
                    - 4. Working with Humanoid Rigs/2.2 Adding Grid Image.html  141 bytes
 
                
                    - 9. Final Remarks/2. Legacy Solution Files.html  106 bytes
 
                
                    - 1. Press Play/5. The Principles of Animation.srt  0 bytes
 
                
            
        
     
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