[Uartsy] Environment Creation in Unreal Engine 4 [ENG-RUS]
    
    File List
    
        
            
                
                    - Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/10 Modeling the Hallway Ceiling.m4v  176.8 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/19 Final Material Settings.m4v  166.9 MB
- Project 3  Creating UV's in Headus and 3DS Max/05 UVing Part 3.m4v  134.2 MB
- Project 1  Basics of Modeling for Games/13 Edge Creasing.m4v  124.7 MB
- Project 4  Tuning Texture Maps/01 Setting up Material Shading Atributes in Unreal4.m4v  118.9 MB
- Project 4  Tuning Texture Maps/02 Modeling Interior Bulkheads.m4v  104.7 MB
- Project 4  Tuning Texture Maps/14 Evaluating Surface Normals.m4v  104.5 MB
- Project 4  Tuning Texture Maps/12 Testing our Assets in Unreal4.m4v  103.6 MB
- Project 3  Creating UV's in Headus and 3DS Max/03 UVing Part 1.m4v  102.2 MB
- Project 8  Creating a Tileable Floor Asset/21 Placing the Tiles in UDK.m4v  101.7 MB
- Project 4  Tuning Texture Maps/13 Creating Detailed Iterations.m4v  97.6 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/16 Adjusting the Scene's Lighting and Surface Attributes.m4v  97.6 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/06 Building Low Poly Models.m4v  97.5 MB
- Project 4  Tuning Texture Maps/15 Digging Deeper into Surface Normals.m4v  95.9 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/05 Checking Texture Scale.m4v  95.2 MB
- Project 5  Stacking UVs and Creating Light Maps/16 Plugging in New Maps.m4v  94.9 MB
- Project 5  Stacking UVs and Creating Light Maps/17 Setting up Light Maps.m4v  90.9 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/04 Modeling the Level Design Kit Part 3.m4v  90.8 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/08 Low Poly Modeling Continued.m4v  90.0 MB
- Project 4  Tuning Texture Maps/11 Implimenting more Structual Details.m4v  88.1 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/11 Adjusting Scale.m4v  87.9 MB
- Project 3  Creating UV's in Headus and 3DS Max/16 Making Desings on the Fly.m4v  87.8 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/03 Up Resing Light Maps.m4v  85.9 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/02 Modeling the Level Design Kit Part 1.m4v  82.6 MB
- Project 8  Creating a Tileable Floor Asset/24 Finalizing the Tiles.m4v  82.0 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/07 Spline Modeling.m4v  81.1 MB
- Project 10  Creating a Prop From a Concept/04 Modeling Montage.m4v  79.7 MB
- Project 4  Tuning Texture Maps/16 Stitching, Breaking and cutting UV's.m4v  76.1 MB
- Project 3  Creating UV's in Headus and 3DS Max/15 Continuing to Model the Pannel.m4v  74.3 MB
- Project 10  Creating a Prop From a Concept/07 Modeling Montage.m4v  72.5 MB
- Project 4  Tuning Texture Maps/03 Creating a Lock Mechanism for Our Hatch.m4v  70.6 MB
- Project 4  Tuning Texture Maps/10 Accurately Positioning Assets into the Scene.m4v  70.6 MB
- Project 5  Stacking UVs and Creating Light Maps/13 Fixing the Pipe Bottoms.m4v  70.3 MB
- Project 4  Tuning Texture Maps/08 Modeling in Engineering Components.m4v  69.5 MB
- Project 8  Creating a Tileable Floor Asset/18 Giving Grit to the Tiles.m4v  69.1 MB
- Project 1  Basics of Modeling for Games/04 Texel Density Continued.m4v  68.3 MB
- Project 4  Tuning Texture Maps/17 More UVs.m4v  68.0 MB
- Project 3  Creating UV's in Headus and 3DS Max/01 Introduction.m4v  66.6 MB
- Project 3  Creating UV's in Headus and 3DS Max/12 Packing UVs and Baking Normals.m4v  66.5 MB
- Project 3  Creating UV's in Headus and 3DS Max/02 Relaxing UVs.m4v  66.4 MB
- Project 8  Creating a Tileable Floor Asset/22 Modifying the Spec Map.m4v  66.4 MB
- Project 5  Stacking UVs and Creating Light Maps/09 Creating Masks in 3Ds Max.m4v  66.3 MB
- Project 5  Stacking UVs and Creating Light Maps/08 Cleaning up AO and Map Size Discussion.m4v  65.8 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/04 Tweaking Light Map Resolution.m4v  65.7 MB
- Project 8  Creating a Tileable Floor Asset/13 Tweaking UVs and Cavity Pass.m4v  65.6 MB
- Project 1  Basics of Modeling for Games/01 Introduction to Texel Density.m4v  65.5 MB
- Project 5  Stacking UVs and Creating Light Maps/14 Adding More Value Variation.m4v  65.2 MB
- Project 4  Tuning Texture Maps/06 Modeling in Detail Pieces.m4v  64.5 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/21 Capturing a Screenshot.m4v  64.5 MB
- Project 10  Creating a Prop From a Concept/06 Knowing your Industry.m4v  64.2 MB
- Project 8  Creating a Tileable Floor Asset/17 Enhancing your Texture Detail.m4v  64.1 MB
- Project 5  Stacking UVs and Creating Light Maps/12 Adjusting Values.m4v  63.9 MB
- Project 1  Basics of Modeling for Games/08 Modeling with Booleans.m4v  63.7 MB
- Project 5  Stacking UVs and Creating Light Maps/18 Trouble Shooting.m4v  63.7 MB
- Project 5  Stacking UVs and Creating Light Maps/03 Offsetting Stacked UVs.m4v  63.5 MB
- Project 3  Creating UV's in Headus and 3DS Max/13 Using Quixel Suite for Texturing.m4v  63.4 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v  63.3 MB
- Project 8  Creating a Tileable Floor Asset/19 Adding Detail with ZBrush.m4v  62.0 MB
- Project 8  Creating a Tileable Floor Asset/07 Generating UVs and Adjusting in Max.m4v  61.4 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/15 DDO Maps Explained.m4v  60.5 MB
- Project 5  Stacking UVs and Creating Light Maps/02 Stacking UVs in UV Layout Part 2.m4v  59.9 MB
- Project 5  Stacking UVs and Creating Light Maps/07 Layer Blending Options.m4v  59.6 MB
- Project 8  Creating a Tileable Floor Asset/14 Adding Color and Texture Variation.m4v  59.3 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/17 Refining the Tarp's Edge.m4v  59.2 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/06 Modifying the UV's of the tarp in 3DS Max.m4v  59.1 MB
- Project 5  Stacking UVs and Creating Light Maps/10 Adding Stains.m4v  59.1 MB
- Project 10  Creating a Prop From a Concept/14 Making an Atlas Texture.m4v  58.5 MB
- Project 4  Tuning Texture Maps/05 Continuing to Add to the Hatch Structure.m4v  58.5 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/19 Reworking the Crate's Emissive Texture.m4v  58.0 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/03 Modeling the Level Design Kit Part 2.m4v  57.9 MB
- Project 8  Creating a Tileable Floor Asset/11 Applying Normal Map.m4v  57.8 MB
- Project 8  Creating a Tileable Floor Asset/15 Detailing with a Color Overlay.m4v  56.5 MB
- Project 1  Basics of Modeling for Games/05 Introduction to Subdivision Modeling.m4v  55.4 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/01 Blocking In a Hallway Asset.m4v  54.9 MB
- Project 3  Creating UV's in Headus and 3DS Max/14 Continuing to Texture and Modeling Pannels.m4v  54.9 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/07 Saving Out Each Panel.m4v  54.9 MB
- Project 8  Creating a Tileable Floor Asset/10 Ripping and Adjusting Maps.m4v  54.2 MB
- Project 3  Creating UV's in Headus and 3DS Max/06 UVing Part 4.m4v  53.7 MB
- Project 4  Tuning Texture Maps/07 Connecting and Positioning Assets.m4v  53.2 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/13 UV'ing the Game Asset P2.m4v  53.2 MB
- Project 3  Creating UV's in Headus and 3DS Max/07 UVing Part 5.m4v  52.5 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/18 Modifying Scene Lighting and Assets Maps.m4v  52.1 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/02 Fixing Overlapping Uvs.m4v  51.6 MB
- Project 1  Basics of Modeling for Games/03 General Guidelines for Enhancing Resolution.m4v  51.4 MB
- Project 3  Creating UV's in Headus and 3DS Max/04 UVing Part 2.m4v  51.3 MB
- Project 8  Creating a Tileable Floor Asset/20 Settingup Diffuse Detail and Normal Maps.m4v  50.5 MB
- Project 3  Creating UV's in Headus and 3DS Max/10 Continuing to pack UVs.m4v  50.4 MB
- Project 1  Basics of Modeling for Games/11 Basic High-Poly Modeling Part 1.m4v  49.6 MB
- Project 5  Stacking UVs and Creating Light Maps/06 Setting up for Texturing.m4v  49.0 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/12 Checking the Model in Unreal.m4v  48.4 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/09 Checking the Model and Breaking Repetition.m4v  48.3 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/01 Understanding Light Maps.m4v  47.7 MB
- Project 8  Creating a Tileable Floor Asset/08 Cleaning Mesh and AO Setup.m4v  47.7 MB
- Project 4  Tuning Texture Maps/04 Creating Small Assets For the Hatch.m4v  46.9 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/05 Unreal Lighting Overview.m4v  46.8 MB
- Project 3  Creating UV's in Headus and 3DS Max/11 Packing More UVs and Tesselating the Object.m4v  46.5 MB
- Project 8  Creating a Tileable Floor Asset/02 Setting Up Zbrush Scene.m4v  46.4 MB
- Project 5  Stacking UVs and Creating Light Maps/04 Ripping Maps Using Xnormals.m4v  46.1 MB
- Project 8  Creating a Tileable Floor Asset/12 Layering Passes.m4v  46.0 MB
- Project 1  Basics of Modeling for Games/06 Subdivision Modeling Part 2.m4v  46.0 MB
- Project 5  Stacking UVs and Creating Light Maps/15 Creating a Roughness Mask.m4v  45.9 MB
- Project 10  Creating a Prop From a Concept/03 Understanding the Workflow.m4v  45.7 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/04 Modifying the topology of the tarp in 3DS Max.m4v  45.5 MB
- Project 5  Stacking UVs and Creating Light Maps/11 Adding Rust.m4v  45.2 MB
- Project 3  Creating UV's in Headus and 3DS Max/09 Beginning to Pack UV Islands.m4v  45.2 MB
- Project 3  Creating UV's in Headus and 3DS Max/08 Combining Geo.m4v  44.6 MB
- Project 8  Creating a Tileable Floor Asset/16 Bringing the Scene into Unreal.m4v  43.9 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v  43.9 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/13 Creating a Detail Map for the Tarp.m4v  43.9 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/15 Modifying the Textures to Work Better in the Scene.m4v  43.8 MB
- Project 10  Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense.m4v  43.7 MB
- Project 10  Creating a Prop From a Concept/12 Examples of Altasing.m4v  43.7 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/08 Baking out Maps with xNormals.m4v  43.2 MB
- Project 8  Creating a Tileable Floor Asset/01 Introduction and Project Setup.m4v  42.8 MB
- Project 10  Creating a Prop From a Concept/10 Introduction to Atlasing.m4v  42.6 MB
- Project 8  Creating a Tileable Floor Asset/04 Adding Detail to Tiles Part 2.m4v  42.3 MB
- Project 4  Tuning Texture Maps/09 Adding Detail Quick using Boolians.m4v  42.1 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/01 Creating Game Assets.m4v  41.9 MB
- Project 5  Stacking UVs and Creating Light Maps/01 Stacking UVs in UV Layout Part 1.m4v  41.1 MB
- Project 10  Creating a Prop From a Concept/11 Implementing Atlasing.m4v  39.7 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/11 Bringing the Tarp Into Unreal.m4v  39.4 MB
- Project 8  Creating a Tileable Floor Asset/05 Adding Detail to Tiles Part 3.m4v  37.4 MB
- Project 5  Stacking UVs and Creating Light Maps/05 Importance of Stacking.m4v  36.6 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/16 AO Discussion.m4v  35.7 MB
- Project 10  Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing.m4v  35.6 MB
- Project 8  Creating a Tileable Floor Asset/09 Baking Texture Maps.m4v  35.5 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/14 Creating Texture Maps For the Game Asset.m4v  35.5 MB
- Project 8  Creating a Tileable Floor Asset/23 How to Achieve Photo Real Textures.m4v  35.2 MB
- Project 8  Creating a Tileable Floor Asset/06 Premultiplying and Decimating the Mesh.m4v  34.4 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/13 Adding More Material Variation.m4v  34.3 MB
- Project 10  Creating a Prop From a Concept/08 Rendering and Refining the Model.m4v  34.3 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/09 Establishing a Base Material In DDO.m4v  33.6 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/11 PBR Discussion.m4v  33.4 MB
- Project 1  Basics of Modeling for Games/12 Basic High-Poly Modeling Part 2.m4v  33.4 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/01 Intro.m4v  33.3 MB
- Project 1  Basics of Modeling for Games/02 Introduction to Map Sizes.m4v  33.2 MB
- Project 1  Basics of Modeling for Games/09 Spline Modeling.m4v  32.6 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/12 UV'ing the Game Asset P1.m4v  32.2 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/14 Adjusting the Tarp Material in Unreal.m4v  32.0 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/17 Adding Dirt.m4v  32.0 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/08 Constructing The Game Asset P1.m4v  32.0 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/09 Creating Texture Maps for the Tarp Part 2.m4v  31.5 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/18 Adjusting Masks.m4v  31.5 MB
- Project 10  Creating a Prop From a Concept/02 Modeling with Concept Reference.m4v  31.4 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/08 Creating Texture Maps for the Tarp Part 1.m4v  31.1 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/05 Baking Tarp Maps In 3Ds Max.m4v  31.1 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/14 Setting Up Collision Part 2.m4v  29.9 MB
- Project 10  Creating a Prop From a Concept/09 Final Tweaks.m4v  29.8 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/07 Adjusting the Tarp to Fit Over the Crate.m4v  29.7 MB
- Project 10  Creating a Prop From a Concept/01 Calling Out Unique Assets.m4v  29.7 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/03 Spline Modeling Game Assets P2.m4v  29.6 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/14 Changing Colors.m4v  29.0 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/12 Trouble Shooting DDO.m4v  28.7 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/12 Creating a Roughness Map for the Tarp.m4v  28.5 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/10 Masking By Material ID.m4v  26.6 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/04 Detailing Game Assets P1.m4v  25.6 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/10 Creating Texture Maps for the Tarp Part 3.m4v  25.0 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/06 Adding Functional Ornate Details P1.m4v  24.7 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/02 Spline Modeling Game Assets P1.m4v  24.7 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/03 Bringing the tarp into 3DS Max.m4v  24.6 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/02 Setting Up the Tarp in Marvelous Designer.m4v  21.7 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/05 Detailing Game Assets P2.m4v  21.4 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/06 Lighting Summary.m4v  21.3 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/07 Adding Functional Ornate Details P2.m4v  20.1 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/13 Setting Up Collision Part 1.m4v  19.6 MB
- Project 8  Creating a Tileable Floor Asset/03 Adding Detail to Tiles.m4v  19.0 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v  17.1 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/09 Constructing The Game Asset P2.m4v  16.6 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/10 Modeling the Hallway Ceiling.mp3  16.1 MB
- Project 1  Basics of Modeling for Games/07 Subdivision Modeling Part 3.m4v  14.4 MB
- Project 1  Basics of Modeling for Games/13 Edge Creasing.mp3  13.0 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/19 Reworking the Crate's Emissive Texture.mp3  12.9 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/21 Capturing a Screenshot.mp3  11.3 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/17 Refining the Tarp's Edge.mp3  11.3 MB
- Project 3  Creating UV's in Headus and 3DS Max/03 UVing Part 1.mp3  9.8 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/06 Modifying the UV's of the tarp in 3DS Max.mp3  9.8 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/06 Building Low Poly Models.mp3  9.8 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/08 Low Poly Modeling Continued.mp3  9.5 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/04 Modeling the Level Design Kit Part 3.mp3  9.4 MB
- Project 10  Creating a Prop From a Concept/14 Making an Atlas Texture.mp3  9.2 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/18 Modifying Scene Lighting and Assets Maps.mp3  9.1 MB
- Project 4  Tuning Texture Maps/01 Setting up Material Shading Atributes in Unreal4.mp3  9.0 MB
- Project 5  Stacking UVs and Creating Light Maps/17 Setting up Light Maps.mp3  8.9 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/20 Integrating the Modified Crate and Adjusting the Scene's Lighting.mp3  8.4 MB
- Project 1  Basics of Modeling for Games/05 Introduction to Subdivision Modeling.mp3  8.3 MB
- Project 3  Creating UV's in Headus and 3DS Max/15 Continuing to Model the Pannel.mp3  8.2 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/16 Adjusting the Scene's Lighting and Surface Attributes.mp3  8.1 MB
- Project 8  Creating a Tileable Floor Asset/01 Introduction and Project Setup.mp3  8.0 MB
- Project 5  Stacking UVs and Creating Light Maps/14 Adding More Value Variation.mp3  7.8 MB
- Project 10  Creating a Prop From a Concept/06 Knowing your Industry.mp3  7.7 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/19 Final Material Settings.mp3  7.6 MB
- Project 5  Stacking UVs and Creating Light Maps/16 Plugging in New Maps.mp3  7.2 MB
- Project 3  Creating UV's in Headus and 3DS Max/01 Introduction.mp3  7.2 MB
- Project 4  Tuning Texture Maps/02 Modeling Interior Bulkheads.mp3  7.2 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/07 Saving Out Each Panel.mp3  7.1 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/03 Modeling the Level Design Kit Part 2.mp3  7.1 MB
- Project 3  Creating UV's in Headus and 3DS Max/02 Relaxing UVs.mp3  7.0 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/02 Modeling the Level Design Kit Part 1.mp3  6.9 MB
- Project 5  Stacking UVs and Creating Light Maps/03 Offsetting Stacked UVs.mp3  6.9 MB
- Project 5  Stacking UVs and Creating Light Maps/13 Fixing the Pipe Bottoms.mp3  6.9 MB
- Project 3  Creating UV's in Headus and 3DS Max/16 Making Desings on the Fly.mp3  6.8 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/03 Up Resing Light Maps.mp3  6.8 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/05 Checking Texture Scale.mp3  6.8 MB
- Project 1  Basics of Modeling for Games/01 Introduction to Texel Density.mp3  6.7 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/13 Creating a Detail Map for the Tarp.mp3  6.7 MB
- Project 1  Basics of Modeling for Games/08 Modeling with Booleans.mp3  6.7 MB
- Project 8  Creating a Tileable Floor Asset/02 Setting Up Zbrush Scene.mp3  6.7 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/09 Creating Texture Maps for the Tarp Part 2.mp3  6.7 MB
- Project 5  Stacking UVs and Creating Light Maps/09 Creating Masks in 3Ds Max.mp3  6.6 MB
- Project 10  Creating a Prop From a Concept/10 Introduction to Atlasing.mp3  6.6 MB
- Project 10  Creating a Prop From a Concept/01 Calling Out Unique Assets.mp3  6.6 MB
- Project 4  Tuning Texture Maps/11 Implimenting more Structual Details.mp3  6.5 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/11 Adjusting Scale.mp3  6.5 MB
- Project 1  Basics of Modeling for Games/11 Basic High-Poly Modeling Part 1.mp3  6.5 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/07 Spline Modeling.mp3  6.4 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/01 Creating Game Assets.mp3  6.4 MB
- 01 Creating Game Assets.mp3  6.4 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/14 Adjusting the Tarp Material in Unreal.mp3  6.4 MB
- Project 4  Tuning Texture Maps/13 Creating Detailed Iterations.mp3  6.4 MB
- Project 10  Creating a Prop From a Concept/12 Examples of Altasing.mp3  6.3 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/01 Blocking In a Hallway Asset.mp3  6.3 MB
- Project 4  Tuning Texture Maps/14 Evaluating Surface Normals.mp3  6.3 MB
- Project 10  Creating a Prop From a Concept/03 Understanding the Workflow.mp3  6.3 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/13 Adding More Material Variation.mp3  6.2 MB
- Project 5  Stacking UVs and Creating Light Maps/12 Adjusting Values.mp3  6.2 MB
- Project 4  Tuning Texture Maps/12 Testing our Assets in Unreal4.mp3  6.2 MB
- Project 3  Creating UV's in Headus and 3DS Max/14 Continuing to Texture and Modeling Pannels.mp3  6.2 MB
- Project 8  Creating a Tileable Floor Asset/10 Ripping and Adjusting Maps.mp3  6.2 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/04 Modifying the topology of the tarp in 3DS Max.mp3  6.2 MB
- Project 8  Creating a Tileable Floor Asset/21 Placing the Tiles in UDK.mp3  6.2 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/02 Setting Up the Tarp in Marvelous Designer.mp3  6.2 MB
- Project 5  Stacking UVs and Creating Light Maps/02 Stacking UVs in UV Layout Part 2.mp3  6.2 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/14 Creating Texture Maps For the Game Asset.mp3  6.1 MB
- Project 3  Creating UV's in Headus and 3DS Max/12 Packing UVs and Baking Normals.mp3  6.0 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/08 Creating Texture Maps for the Tarp Part 1.mp3  6.0 MB
- Project 10  Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense.mp3  6.0 MB
- Project 4  Tuning Texture Maps/15 Digging Deeper into Surface Normals.mp3  6.0 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/01 Understanding Light Maps.mp3  6.0 MB
- Project 5  Stacking UVs and Creating Light Maps/10 Adding Stains.mp3  6.0 MB
- Project 1  Basics of Modeling for Games/10 What's Next.m4v  5.9 MB
- Project 5  Stacking UVs and Creating Light Maps/07 Layer Blending Options.mp3  5.9 MB
- Project 8  Creating a Tileable Floor Asset/15 Detailing with a Color Overlay.mp3  5.9 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/12 Creating a Roughness Map for the Tarp.mp3  5.9 MB
- Project 8  Creating a Tileable Floor Asset/07 Generating UVs and Adjusting in Max.mp3  5.9 MB
- Project 8  Creating a Tileable Floor Asset/13 Tweaking UVs and Cavity Pass.mp3  5.8 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/05 Baking Tarp Maps In 3Ds Max.mp3  5.8 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/12 Trouble Shooting DDO.mp3  5.8 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/08 Baking out Maps with xNormals.mp3  5.8 MB
- Project 5  Stacking UVs and Creating Light Maps/06 Setting up for Texturing.mp3  5.8 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/13 UV'ing the Game Asset P2.mp3  5.8 MB
- Project 10  Creating a Prop From a Concept/11 Implementing Atlasing.mp3  5.7 MB
- Project 4  Tuning Texture Maps/16 Stitching, Breaking and cutting UV's.mp3  5.7 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/02 Fixing Overlapping Uvs.mp3  5.6 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/11 PBR Discussion.mp3  5.6 MB
- Project 8  Creating a Tileable Floor Asset/17 Enhancing your Texture Detail.mp3  5.6 MB
- Project 8  Creating a Tileable Floor Asset/11 Applying Normal Map.mp3  5.6 MB
- Project 8  Creating a Tileable Floor Asset/06 Premultiplying and Decimating the Mesh.mp3  5.6 MB
- Project 8  Creating a Tileable Floor Asset/14 Adding Color and Texture Variation.mp3  5.6 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/03 Bringing the tarp into 3DS Max.mp3  5.5 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/01 Intro.mp3  5.5 MB
- Project 8  Creating a Tileable Floor Asset/19 Adding Detail with ZBrush.mp3  5.5 MB
- Project 5  Stacking UVs and Creating Light Maps/15 Creating a Roughness Mask.mp3  5.5 MB
- Project 4  Tuning Texture Maps/10 Accurately Positioning Assets into the Scene.mp3  5.5 MB
- Project 8  Creating a Tileable Floor Asset/09 Baking Texture Maps.mp3  5.5 MB
- Project 4  Tuning Texture Maps/03 Creating a Lock Mechanism for Our Hatch.mp3  5.5 MB
- Project 8  Creating a Tileable Floor Asset/23 How to Achieve Photo Real Textures.mp3  5.4 MB
- Project 8  Creating a Tileable Floor Asset/20 Settingup Diffuse Detail and Normal Maps.mp3  5.4 MB
- Project 8  Creating a Tileable Floor Asset/08 Cleaning Mesh and AO Setup.mp3  5.4 MB
- Project 8  Creating a Tileable Floor Asset/16 Bringing the Scene into Unreal.mp3  5.4 MB
- Project 10  Creating a Prop From a Concept/02 Modeling with Concept Reference.mp3  5.4 MB
- Project 5  Stacking UVs and Creating Light Maps/18 Trouble Shooting.mp3  5.3 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/10 Creating Texture Maps for the Tarp Part 3.mp3  5.3 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/15 Modifying the Textures to Work Better in the Scene.mp3  5.2 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/04 Tweaking Light Map Resolution.mp3  5.2 MB
- Project 5  Stacking UVs and Creating Light Maps/08 Cleaning up AO and Map Size Discussion.mp3  5.2 MB
- Project 5  Stacking UVs and Creating Light Maps/01 Stacking UVs in UV Layout Part 1.mp3  5.2 MB
- Project 8  Creating a Tileable Floor Asset/18 Giving Grit to the Tiles.mp3  5.1 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/12 UV'ing the Game Asset P1.mp3  5.1 MB
- Project 1  Basics of Modeling for Games/06 Subdivision Modeling Part 2.mp3  5.0 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/09 Checking the Model and Breaking Repetition.mp3  5.0 MB
- Project 10  Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing.mp3  5.0 MB
- Project 4  Tuning Texture Maps/06 Modeling in Detail Pieces.mp3  5.0 MB
- Project 8  Creating a Tileable Floor Asset/24 Finalizing the Tiles.mp3  5.0 MB
- Project 3  Creating UV's in Headus and 3DS Max/13 Using Quixel Suite for Texturing.mp3  4.9 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/16 AO Discussion.mp3  4.8 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/08 Constructing The Game Asset P1.mp3  4.8 MB
- Project 1  Basics of Modeling for Games/04 Texel Density Continued.mp3  4.7 MB
- Project 5  Stacking UVs and Creating Light Maps/04 Ripping Maps Using Xnormals.mp3  4.7 MB
- Project 8  Creating a Tileable Floor Asset/22 Modifying the Spec Map.mp3  4.7 MB
- Project 8  Creating a Tileable Floor Asset/12 Layering Passes.mp3  4.6 MB
- Project 5  Stacking UVs and Creating Light Maps/11 Adding Rust.mp3  4.6 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/05 Unreal Lighting Overview.mp3  4.6 MB
- Project 1  Basics of Modeling for Games/03 General Guidelines for Enhancing Resolution.mp3  4.6 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/18 Adjusting Masks.mp3  4.5 MB
- Project 10  Creating a Prop From a Concept/08 Rendering and Refining the Model.mp3  4.5 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/15 DDO Maps Explained.mp3  4.5 MB
- Project 4  Tuning Texture Maps/05 Continuing to Add to the Hatch Structure.mp3  4.5 MB
- Project 3  Creating UV's in Headus and 3DS Max/10 Continuing to pack UVs.mp3  4.4 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/10 Masking By Material ID.mp3  4.4 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/09 Establishing a Base Material In DDO.mp3  4.4 MB
- Project 3  Creating UV's in Headus and 3DS Max/09 Beginning to Pack UV Islands.mp3  4.3 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/11 Bringing the Tarp Into Unreal.mp3  4.2 MB
- Project 3  Creating UV's in Headus and 3DS Max/11 Packing More UVs and Tesselating the Object.mp3  4.2 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/17 Adding Dirt.mp3  4.2 MB
- Project 10  Creating a Prop From a Concept/09 Final Tweaks.mp3  4.1 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/12 Checking the Model in Unreal.mp3  4.1 MB
- Project 1  Basics of Modeling for Games/12 Basic High-Poly Modeling Part 2.mp3  4.1 MB
- Project 1  Basics of Modeling for Games/02 Introduction to Map Sizes.mp3  4.0 MB
- Project 3  Creating UV's in Headus and 3DS Max/08 Combining Geo.mp3  4.0 MB
- Project 8  Creating a Tileable Floor Asset/03 Adding Detail to Tiles.mp3  4.0 MB
- Project 7  Creating Realistic Fabric in Marvelous Designer/07 Adjusting the Tarp to Fit Over the Crate.mp3  3.8 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/14 Setting Up Collision Part 2.mp3  3.6 MB
- Project 5  Stacking UVs and Creating Light Maps/05 Importance of Stacking.mp3  3.6 MB
- Project 4  Tuning Texture Maps/09 Adding Detail Quick using Boolians.mp3  3.6 MB
- Project 4  Tuning Texture Maps/04 Creating Small Assets For the Hatch.mp3  3.6 MB
- Project 1  Basics of Modeling for Games/09 Spline Modeling.mp3  3.4 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/14 Changing Colors.mp3  3.1 MB
- Project 9  Texturing in Quixel Suite and Better Understanding Light Maps/06 Lighting Summary.mp3  3.1 MB
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/09 Constructing The Game Asset P2.mp3  2.8 MB
- 09 Constructing The Game Asset P2.mp3  2.8 MB
- Project 4  Tuning Texture Maps/17 More UVs.mp3  2.8 MB
- Project 2  Building a Design Kit, Starting the Hallway Model and setting up Collision/13 Setting Up Collision Part 1.mp3  2.8 MB
- Project 1  Basics of Modeling for Games/07 Subdivision Modeling Part 3.mp3  2.0 MB
- Project 1  Basics of Modeling for Games/10 What's Next.mp3  1.6 MB
- Project 3  Creating UV's in Headus and 3DS Max/04-07.txt  45 bytes
- Project 4  Tuning Texture Maps/07-08.txt  45 bytes
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/02-07.txt  45 bytes
- Project 6  Spline Modeling and UV'ingThe Sci Fi Crate/10-11.txt  45 bytes
 
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