[Artstation] Environment Art Production in Unreal Engine 5 [ENG-RUS]
    
    File List
    
        
            
                
                    - [Artstation] Environment Art Production in Unreal Engine 5 [ENG-RUS].zip  1.6 GB
- 12_Using Megascans Assets.mp4  1.2 GB
- 9_Creating a Simple Landscape Using Landmass.mp4  932.2 MB
- 5_Exporting & Importing UE5 and Maya.mp4  855.9 MB
- 67_Sequencer & Movie Render Queue.mp4  855.7 MB
- 65_Set dressing.mp4  810.4 MB
- 13_Creating Custom Landscape Meshes.mp4  805.1 MB
- 14_Shader & Material Setup for Custom Meshes.mp4  748.2 MB
- 3_Blocking Out Using Maya.mp4  739.1 MB
- 6_1_Preparing Proxy Meshes.mp4  611.2 MB
- 31_ZBrush Preparation and Sculpt.mp4  591.4 MB
- 56_Reflections.mp4  579.9 MB
- 2_Reference Gathering & Planning.mp4  492.5 MB
- 40_Low-Poly Tree Modeling in SpeedTree.mp4  451.5 MB
- 34_Baking and Substance Designer Detailing.mp4  450.1 MB
- 49_Creating Design Motifs.mp4  407.3 MB
- 6_2_Preparing Proxy Meshes.mp4  400.4 MB
- 69_Optimization Part 2.mp4  372.8 MB
- 10_Using Material Instancing.mp4  355.2 MB
- 66_Lighting part 1.mp4  354.2 MB
- 30_Creating a Trim Using a Maya Workflow.mp4  345.5 MB
- 11_Utilizing Collections for Asset Management.mp4  323.1 MB
- 68_Lightning part 2.mp4  312.3 MB
- 50_Unreal Material Setup Base.mp4  309.6 MB
- 22_High Poly.mp4  307.4 MB
- 64_Introduction.mp4  286.4 MB
- 29_Reference Gathering and Planning_edit.mp4  285.6 MB
- 23_UVing Nanite Assets in UE5.mp4  273.2 MB
- 33_Sculpting Photoshop Pattern in Zbrush.mp4  269.6 MB
- 15_Custom Mesh Fine Tuning.mp4  267.4 MB
- 51_Unreal Material Setup Dirt.mp4  252.6 MB
- 38_High-Poly Modeling for Leaf Atlas.mp4  246.5 MB
- 16_Using Scatter Meshes.mp4  246.0 MB
- 32_Creating a Trim Using a Photoshop Workflow.mp4  224.0 MB
- 54_Depth Coloring & Opacity.mp4  209.4 MB
- 60_Organizing The Material.mp4  208.0 MB
- 25_Texturing.mp4  206.2 MB
- 20_Creating the Blockout.mp4  175.6 MB
- 62_Wetness Material Function.mp4  165.8 MB
- 41_LODs and Optimization.mp4  152.0 MB
- 47_Trim creation.mp4  148.1 MB
- 58_EdgeRipples.mp4  147.9 MB
- 21_Mid Poly Preparing our Asset for ZBrush.mp4  146.6 MB
- 24_Baking Texture Maps.mp4  143.7 MB
- 55_Surface detail.mp4  136.5 MB
- 42_Setting up Wind in SpeedTree.mp4  132.3 MB
- 57_Caustics.mp4  131.4 MB
- 19_Understanding the Task at Hand.mp4  123.4 MB
- 37_Reference Gathering and Planning.mp4  122.3 MB
- 8_Terrain Workflows Introduction.mp4  118.4 MB
- 59_Masking out the boat.mp4  117.5 MB
- 43_Final Export & UE5 Setup.mp4  109.5 MB
- 28_Introduction.mp4  108.0 MB
- 1_Series & Project Planning Introduction.mp4  105.0 MB
- 46_Blockouts.mp4  95.7 MB
- 4_Setting up our UE5 Project.mp4  94.5 MB
- 53_Introduction.mp4  90.3 MB
- 71_Final notes.mp4  73.8 MB
- 70_Final Render.mp4  70.1 MB
- 45_Reference Gathering and Planning.mp4  67.1 MB
- 61_Refraction.mp4  45.3 MB
- 18_Creating a Hero Asset Introduction.mp4  45.0 MB
- 7_Final Notes.mp4  44.9 MB
- 26_Bringing the Final Hero Asset Into UE5.mp4  41.9 MB
- 35_Marmoset Toolbag for Presentations.mp4  40.5 MB
- 44_Introduction.mp4  37.8 MB
- 39_Baking Textures in SpeedTree.mp4  37.6 MB
- 36_Final Notes.mp4  35.9 MB
- 48_Baking trims.mp4  24.1 MB
- 63_Final Notes.mp4  23.0 MB
- 17_Final Notes.mp4  17.5 MB
- 27_Final Notes.mp4  8.1 MB
- 52_Final Notes.mp4  6.6 MB
 
    Download Torrent
    
    Related Resources
    
    Copyright Infringement
    
        If the content above is not authorized, please contact us via activebusinesscommunication[AT]gmail.com. Remember to include the full url in your complaint.